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Farming and Plants - Version 9 vs Version 10
May 30, 2026, 07:22 PM
Removed duplicate in-body wikilinks
Jun 13, 2026, 08:40 AM
Updated cotton growth note and crop seed yields to reflect the post-launch balancing pass (cotton 25% faster, first melon and wheat yield 2 seeds)
11Overview2233Farming is a core system in Solarpunk, providing raw materials for crafting, cooking, and trade. Players till soil with a Hoe, plant seeds, water crops, and harvest them when mature.445566Confirmed Crops7788The following crops have been confirmed through the demo, Kickstarter updates, and development previews:9910-CropPrimary useNotesCottonCloth (crafting material)Grows slowly; approximately 10 minutes in the demo buildBerries / RaspberryFood, cookingOne of the earlier available food sourcesWheatCooking ingredientStaple crop for recipesTomatoesCooking ingredientAdded as part of the cooking system expansionCarrotsCooking ingredientAdded as part of the cooking system expansionPaprikaCooking ingredientAdded as part of the cooking system expansionWatermelonCooking ingredientAdded as part of the cooking system expansion10+CropPrimary useNotesCottonCloth (crafting material)Demo growth was about 10 minutes; a post-launch update made cotton grow 25% fasterBerries / RaspberryFood, cookingOne of the earlier available food sourcesWheatCooking ingredientStaple crop for recipesTomatoesCooking ingredientAdded as part of the cooking system expansionCarrotsCooking ingredientAdded as part of the cooking system expansionPaprikaCooking ingredientAdded as part of the cooking system expansionWatermelonCooking ingredientAdded as part of the cooking system expansion1111Additional plant types were unlocked as a Kickstarter stretch goal, so the final game will include more varieties beyond those listed above.12121313Growth and Watering141415-Crops require regular watering to grow. In the demo, Cotton took approximately 10 minutes to reach harvest maturity, which community testers widely considered too slow. The developers have acknowledged this feedback and may adjust growth timers before the final release.15+Crops require regular watering to grow. In the demo build, cotton took roughly 10 minutes to reach harvest maturity, which testers widely considered too slow. The developers acted on that feedback: a post-launch update sped cotton growth up by 25%, and the first melon and wheat plants now drop 2 seeds each to keep early players from running short. See Updates and Patches for the full list of balancing changes.161617171818Watering can be done manually with a watering can or automated through farming robots and drones. These automated watering systems use power from the Energy System and can cover designated crop areas without player input, freeing up time for other activities.19192020Greenhouses21212222Greenhouses are enclosed structures built using the building system with glass walls. They serve a critical function: protecting crops from storm damage. Storms in Solarpunk can destroy unprotected crops, potentially wiping out an entire harvest. Planting inside greenhouses prevents this, making them a high priority for any serious farming operation.23232424Farming Tools25252626ToolFunctionHoeTills soil to create plantable patchesWatering CanManually waters cropsFarming Robot / DroneAutomatically waters designated crop areas27272828Connection to Other Systems29293030Crafting: Cotton produces Cloth, which is needed for the Research Table and other crafted items.Cooking: Tomatoes, Carrots, Paprika, Watermelon, Wheat, and Berries are all ingredients in cooking recipes.Animals: Animal care and farming share space on islands; plan layouts to accommodate both.Automation: Farming drones reduce manual labor, connecting the farm to the automation pipeline.