Loading...
Farming and Plants - Version 7 vs Version 8
May 16, 2026, 07:26 AM
Embedded gameplay screenshots
May 21, 2026, 07:33 AM
Removed unverified design-influence claim from Overview
11Overview223-Farming is a core system in Solarpunk, providing raw materials for crafting, cooking, and trade. Players till soil with a Hoe, plant seeds, water crops, and harvest them when mature. The farming system draws inspiration from Stardew Valley, one of the game's cited design influences.3+Farming is a core system in Solarpunk, providing raw materials for crafting, cooking, and trade. Players till soil with a Hoe, plant seeds, water crops, and harvest them when mature.445566Confirmed Crops7788The following crops have been confirmed through the demo, Kickstarter updates, and development previews:991010CropPrimary useNotesCottonCloth (crafting material)Grows slowly; approximately 10 minutes in the demo buildBerries / RaspberryFood, cookingOne of the earlier available food sourcesWheatCooking ingredientStaple crop for recipesTomatoesCooking ingredientAdded as part of the cooking system expansionCarrotsCooking ingredientAdded as part of the cooking system expansionPaprikaCooking ingredientAdded as part of the cooking system expansionWatermelonCooking ingredientAdded as part of the cooking system expansion1111Additional plant types were unlocked as a Kickstarter stretch goal, so the final game will include more varieties beyond those listed above.12121313Growth and Watering14141515Crops require regular watering to grow. In the demo, Cotton took approximately 10 minutes to reach harvest maturity, which community testers widely considered too slow. The developers have acknowledged this feedback and may adjust growth timers before the final release.161617171818Watering can be done manually with a watering can or automated through farming robots and drones. These automated watering systems use power from the Energy System and can cover designated crop areas without player input, freeing up time for other activities.19192020Greenhouses21212222Greenhouses are enclosed structures built using the building system with glass walls. They serve a critical function: protecting crops from storm damage. Storms in Solarpunk can destroy unprotected crops, potentially wiping out an entire harvest. Planting inside greenhouses prevents this, making them a high priority for any serious farming operation.23232424Farming Tools25252626ToolFunctionHoeTills soil to create plantable patchesWatering CanManually waters cropsFarming Robot / DroneAutomatically waters designated crop areas27272828Connection to Other Systems29293030Crafting: Cotton produces Cloth, which is needed for the Research Table and other crafted items.Cooking: Tomatoes, Carrots, Paprika, Watermelon, Wheat, and Berries are all ingredients in cooking recipes.Animals: Animal care and farming share space on islands; plan layouts to accommodate both.Automation: Farming drones reduce manual labor, connecting the farm to the automation pipeline.