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Airship - Version 9 vs Version 10
May 24, 2026, 08:58 AM
Corrected airship propulsion framing (solar panels + battery + propellers); added upgrade and trip-planning sections
May 30, 2026, 07:22 PM
Removed duplicate in-body wikilinks
11Overview2233The airship is the primary means of transportation in Solarpunk. Players use it to travel between the floating islands that make up the game world. The airship runs on electricity from an onboard battery that is recharged by its solar panels, and it uses directional propellers to fly.445566Solar Powered Propulsion7788The airship's solar panels charge an onboard battery during daylight, so flight ties into the same renewable theme as the rest of the game. Because the weather system affects conditions in the sky, players keep an eye on the weather when planning long flights. The energy system is also what determines how long the airship can stay airborne between rests.991010A Personal Airship for Each Player11111212Each player builds and customizes their own airship. In co-op sessions, every player has a personal airship rather than sharing a single group vessel, so players can explore separately or fly out together. Exploring distant islands is a core part of progression and opens up new resources to bring home.131314141515Wind and Flight16161717The weather system includes wind that affects airship flight. Wind direction and strength change over time and can push the airship off course while the player is steering, so flying between distant islands means accounting for the conditions along the way.18181919Upgrade Path20202121As Solarpunk players progress, the airship can be upgraded across several axes that together determine how far it can fly, how much it can carry, and how steady it is in bad weather.22222323Upgrade TrackWhat It AffectsSolar panelsHow quickly the onboard battery recharges in daylightBattery capacityTotal flight range between rests on an islandEngine performanceCruise speed and acceleration when correcting courseRudderManoeuvrability when wind tries to push the ship off courseStorageHow many resources the player can ferry home in a single trip2424Planning Long Trips25252626Top up the battery before takeoff. The energy system lets players park the airship near a base battery bank and charge it before a long flight, so the trip starts with a full reserve.Pick a clear-weather window. The weather system affects both solar charging and the wind that pushes the airship; storms slow recharging and complicate steering.Plan return capacity. Storage is finite, so trips out to a distant island are constrained by how much the ship can carry back rather than by how much is available out there.In multiplayer sessions, each player has their own airship, so groups can run two or three trips in parallel rather than queueing on a single shared vessel.