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Simon Ordell
September 21, 2026 at 01:42 AM
Added the English first-party wording for Simon's arrival and McKellan's September statement that his lack of memory of the island is not amnesia
Simon Ordell is the protagonist and only playable character of SILENT HILL: Townfall. Store copy across every official channel uses the same line: Simon "is called back to the island of St. Amelia to 'put things right', encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest." The entire game is played through his eyes.
Two things bring Simon back. A letter asks him to return to St. Amelia, and a voice repeats the request out loud. The voice tells him to come back to the town and put some things to rest, says other people need to hear it from him, and closes with "We can make this right." The caption track puts no name to any of those lines, so none of them is attributed to a named character here.
The man behind that request has since been named. Richard is described in first-party material as the enigmatic man who summons Simon back to St. Amelia and sets the events of the game in motion. Konami's current character notes go one step further and put him on a channel: he is another voice heard through the CRTV, asking Simon to come back to the island and "put some things to rest." That is a description of the character rather than a caption on any particular line of dialogue, and the distinction is worth holding on to.
Both summonses reach him the same way. Zoe's voice arrives through layers of static, urging him to come back to her, and Richard's request comes through the same set. The CRTV is the only channel first-party material puts either of them on.
How Simon reaches the island is left deliberately unclear. In the section shown to press, one moment he appears to be drifting toward the dock aboard a boat, and the next he bursts out of the water and pulls himself ashore as if he has just woken there. He does not recognise St. Amelia. Konami's current character description is blunt about how little he has: he wakes up at St. Amelia determined to "put things right," and all he has on him besides his clothes are an IV bag and a medical wristband with his name on it. The same copy says he heads to the town with no leads but the voices from the CRTV he picked up along the way. Hands-off demonstrations have shown the IV line still taped into his arm and hand, with a cannula embedded in his hand.
Konami's Japanese copy is more direct than its English. It says Simon is carried on a grey sea and washes ashore on the island, which confirms the water without settling what happened before it. The English character description stops at him waking there, but a September 16, 2026 post co-written by the producer and the director now says it in English as well: Simon drifts through the cold seas and shores up on St. Amelia, wandering through the empty town with nothing but the objective to put things right to guide him.

First-party copy now states the memory loss outright. Simon is "drawn into a journey shaped by cryptic messages received through a strange pocket television known as the CRTV and fragments of a past he can barely remember." Earlier wording went no further than saying St. Amelia "is not a place he recognizes." McKellan has drawn a line around what that memory loss is. In an interview conducted at gamescom and published on September 13, 2026, he said Simon has been told to come back to the town and does have a connection to it, yet has no memory of ever having been there, and that this is not amnesia: as far as Simon is concerned he genuinely has never visited, and working out what the town has to do with him is where the story starts. He described Simon as quiet, reticent and introspective, seeking the truth about himself and the town while privately afraid of what finding it will bring. McKellan has said the IV is narrative rather than set dressing: "everything in the game has some relevance. Nothing is there just because or to fill a void."
What he carries and what he picks up along the way are collected on Items and Inventory.
Simon wakes wearing a red hospital-style wristband printed with his name. It is the clearest piece of hospital paperwork still on him when he comes to on the island.
Beyond the name, no other field on the band has been established. No biographical details for Simon, his age included, have been confirmed by first-party material, so none are recorded here.
A vault door bearing the name Ordell appears in the reveal trailer, cutting to a door labelled 204. Both are visible in the footage; what either means has not been explained.

Simon rarely speaks aloud. His inner monologue is unspoken and rendered on screen in his own handwriting, with short lines such as "there's no answer." McKellan has described the tone he was aiming for as an intelligent thriller, closer to prestige television than to a conventional horror script.
Red and black run through the game's palette, and McKellan has said the pairing is not only a striking one: "as you progress through the game, players will discover that these two colors hold a deeply symbolic and vital significance for our protagonist, Simon."
After answering a ringing pay phone in the empty town square, Simon is pushed to find Zoe, a nurse at the local family clinic. Following her trail through her apartment, the clinic, a pharmacy and a coworker's flat is what structures the opening hours. First-party material is explicit that Zoe "is not someone he has encountered before," and Simon does not know who she is when he starts looking. A photograph of Simon himself turns up in Zoe's house, which is the concrete evidence that some connection exists. Nothing published states what that connection is, and the guesses in circulation contradict the primary source, so they are not recorded here.
Richard is the third principal character, named publicly for the first time when the cast was announced on August 25, 2026. First-party copy introduces him as the enigmatic man who summons Simon back to St. Amelia and sets in motion the events of the game, and adds that as Simon's journey unfolds, Richard's connection to both the town and its troubled past becomes increasingly difficult to ignore. What that connection is has not been explained.

McKellan has given the only published account of how the three of them relate, and it is deliberately unhelpful: "Zoe's story is with Simon, and Simon's story is with our other character we see at the beginning. They're all deeply connected, but they don't really know how or why." No published source ties Richard to any particular figure seen on screen in the opening, so none is identified as him here.
In the footage shown so far, Simon wears a black ribbed beanie and heavy black-framed glasses, has a short beard, and is dressed in a red gilet over a checked shirt.
The Deluxe Edition includes "Simon's Outfit: Alternate," which Konami describes as a skin that applies to the protagonist in-game. See Editions and Pre-Order Bonuses for what each edition contains.
Simon is voiced by Jovan Adepo, announced with the rest of the cast on August 25, 2026. The credits listed alongside his name are 3 Body Problem, IT: Welcome to Derry and The Odyssey. Konami announced the Japanese voice cast on September 3, 2026, with Hiroki Yasumoto (安元洋貴) as Simon. The full announcement, including the other two roles, is on Cast.
Adepo's own comment on the part, published by Konami: "When you play this game, it's going to feel absolutely SILENT HILL. But for SILENT HILL: Townfall, it's going to feel like you're venturing down a road that you haven't before."