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Weapons - Version 11 vs Version 12
Aug 18, 2026, 02:55 AM
Removed screenshots whose subject did not match the article topic
Aug 26, 2026, 01:33 PM
Added the motion-capture provenance of the combat animations and linked the firearms page
11Overview2233Weapons in Rooted fall into three confirmed categories, each reflecting a different source and era of technology. Combat uses motion-captured animations for realistic weapon handling and feedback.4455Weapon Categories6677CategoryDescriptionExamplesSalvaged classicsPre-apocalypse firearms recovered from the world. Conventional weapons from before the bacteriological war.M4A1 assault rifle, Glock pistolFuturistic 2080-era techAdvanced weapons from the 2080s, representing the peak of pre-war technology. These are rarer and more powerful.To be revealedPlayer-crafted homemadeWeapons built by the player from salvaged materials using crafting stations. Improvised but functional.To be revealed88Currently Implemented Firearms991010As of the December 2025 firearms update (patch v0.0.2.355), two firearms are available in the game:11111212WeaponTypeNotesM4A1Assault rifleAvailable at the spawn location when starting a fresh game.GlockPistolAvailable at the spawn location when starting a fresh game.1313Combat was originally scheduled for Alpha Phase 4 but was moved to Phase 3 because the hunting system requires firearms to function.14141515Training Range16161717A shooting range is located next to The Mansion. Players can use this area to practice recoil control, accuracy, and general weapon behavior in a safe environment before heading into combat situations.18181919Hunting Traps20202121In addition to firearms, players can use traditional snare-based hunting traps for capturing prey. These traps support the Hunting and Fishing gameplay loop and offer a stealthy alternative to firearms for food gathering.22222323Base Defense Weapons24242525Players can craft barricades, partitions, and traps to protect their bases from enemy incursions. These defensive installations complement the player's personal weapon loadout.26262727Confirmed Firearms28282929The 0.0.2.355 update on December 3, 2025 introduced the first firearms to the live alpha. A training range was added near the Mansion to let players sight-in newly recovered guns before stepping into hostile territory.30303131WeaponClassIntroducedNotesM4A1Assault riflev0.0.2.355 (Dec 2025)Recovered from world spawns; uses appropriate caliber.GlockSidearmv0.0.2.355 (Dec 2025)Sidearm option; pairs with rifle in long runs.3232Combat and Animation33333434Combat animation in Rooted is built from motion-capture work, with continued tuning across the alpha. The 0.0.2.355 patch corrected hip-fire aim offset and fixed firing during squeezed-through tight passages. The 0.0.2.362 hotfix added new ammo spawners across the live areas, smoothing the supply curve while testers continue to stress the systems.353536+The animation behind those swings and handling passes comes from motion capture rather than hand-keyed work. The studio logged two recording sessions on its public roadmap, both marked complete, with the first following the crowdfunding campaign in late 2022. That footage drives melee arcs, weapon handling and the directional hit reactions that play on a struck target depending on where the shot landed. See Firearms for the ranged roster and Character Customization for how the same capture work carries onto the player model.37+3638Friendly Fire and Multiplayer37393840Friendly fire is opt-in and toggleable in co-op sessions, allowing groups to choose whether the realism risk applies to their session. Coordinated firing lines, role assignment, and clear marker calls cut the friendly-fire risk significantly when the option is on. PvP is planned for post-Early Access on dedicated servers, with no formal player-versus-player loop in the current build outside the optional friendly-fire toggle.39414042Phase 3 Outlook41434244The studio's Phase 3 outline confirms continued additions to the weapon roster and supporting systems through 2026. Recovered 2080-era tech is the next frontier the team has flagged; release timing is tied to broader Phase 3 cadence rather than a fixed date.43454446On-Body Weapon Stowing (In Development)45474648A June 2026 update detailed how stowed weapons will sit on the survivor, work that is in development and not yet in the public build. Guns ride on the backpack and smaller gear sits on the body, and a survivor can carry a primary, a sidearm, and a melee weapon at once, drawing one at a time.47494850Where each weapon sits, along with the backpack and its capacity, is defined as data rather than wired by hand, which lets the team adjust loadout rules without code changes. This stowing model is confirmed development direction.49515052Melee, Bleeding, And Throwables (In Development)51535254A June 12, 2026 development update added melee depth and the first throwables, work that is in development and not yet in the public build. Melee weapons deal real damage, and bladed ones make a target bleed. Firearm wounds default to piercing, which can also bleed. Damage resolves against the body itself, so a headshot deals double and a limb hit deals less.53555456The first throwables are grenades and molotovs. They are server-simulated projectiles that arc under gravity and detonate on a fuse or on impact, applying radial damage that falls off with distance. A molotov leaves a pool of fire that keeps burning anyone who stands in it. When a throw is lined up, an aim arc previews the trajectory with a marker at the predicted impact point. These additions are confirmed development direction.