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Enemies - 19 revisions
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Added the gray wolf to the dangerous wildlife tier
Removed screenshots whose subject did not match the article topic
Updated the current public build reference to v0.0.2.381
Added the in-development enemy faction layer naming corporate enforcers, antidote-bound infected, and rival survivors, plus the studio's own three-category threat description and its explicit no-zombies statement
Added Week 28 (July 2026) dev-log detail: human-enemy combat animations and voice work
Added in-development enemy fighting styles and reworked bear combat tracking
Added in-development note on world-driven enemy density and improved combat AI (cover use, target abandonment)
Added Week 24 enemy-camp layout and director AI (patrols, ring defense, wake/cooldown, stealth tier)
Added in-development squad enemy behavior and the first named hostile (the Frightened) from the latest dev log, hedged as not yet in the public build
Removed cross-reference to the studio's other project
Added confirmed enemy faction overview, threat tiers, and combat approach
Comprehensive article covering all three enemy categories, combat approach, and AI behavior
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