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Skills - Version 6 vs Version 7
Sep 23, 2026, 07:19 AM
Added how Authority rank is raised; dated open gaps and removed a line that contradicted the five-slot limit
Sep 23, 2026, 07:40 AM
Added a battle screenshot showing the Murderous Intent skill banner
11Skills are the passive and triggered abilities a unit brings into a fight in Fire Emblem: Fortune's Weave. Twenty-four have been named as of September 2026, sorted into personal skills, which belong to a single character, and combat skills, which are shared. Three named skills have a published effect. The rest are names on a roster, and this page lists them as names.2233How Many a Unit Carries4455A unit carries up to five equippable abilities at once, chosen from the ones it has learned, and those five slots are the whole of the player's discretion over the list. Alongside them, and not competing for the slots, sits the Class Ability its current class hands it automatically. That passive changes when the class does, so a certification is also a quiet change to what a unit brings into a fight.6677The split matters for reading the roster below. Some of these names are things a player equips and some are things a unit simply has, and published material rarely says which is which. Both kinds turn up in the forecast list described further down this page, which is why an entry appearing there is not proof that it occupies a slot.8899Personal Skills10101111Four personal skills appear on the roster. None of them has been matched to a character in released material.12121313SkillWhat Is KnownAccelerateName onlyVeteran's MettleName onlySafety FirstName onlySharpshooterName only1414Two more personal skills have been named outside that roster. Ursula's is Merchants' Manager, which lets her and nearby allies pull items out of Storage in the middle of a battle. Olympia's is Rivalry, which raises her critical rate when she attacks with magic.15151616Combat Skills171718+1819Twenty combat skills have been named. Two carry a published effect; the others are names with nothing attached.19202021SkillWhat Is KnownAegisName onlyAirfighterName onlyBlack-Magic SeekerName onlyBlind SpeedName onlyCombat Arts +Name onlyMount/DismountName only. Dismounting is reported to return as a class skill rather than a menu actionFlitting FlyerName onlyFocused CounterName onlyKnightly SensesName onlyMagic Hit +5Name only. The name states a hit bonus for magic, but no listing confirms itMurderous IntentName onlyNo Mercy +Name onlyRacing AttackName onlyRedblade's WillName onlyRead the WindsName onlyReinInflicts Avoid -3 on adjacent foesStrike Last DefenceName onlyUnderworld BoonHalves incoming damage unless the attack is effective against the bearerUpper HandName onlyWith My SteedName only2122The Documented Effects22232324Underworld Boon24252526Underworld Boon halves the damage its bearer takes, and the reduction drops away when the incoming attack is effective against them. It belongs to the underworld side of the board. Balor's forces carry it, and volunteering at the temple of Aurora earns a blessing that strips it for a turn, which is the clearest link the game has shown between Temple Blessings and the endgame enemy.26272728Cleansing Blade28292930Cleansing Blade negates an opponent's Underworld Boon, and its effect fires at the start of combat rather than on the swing. It is not on the roster of twenty-four; it was read off a combat forecast, first transcribed as Purifying Sword from earlier footage and then corrected once the English text was legible on screen. In the battle where it was seen, Ursula's opponent was one of the risen dead, and its Underworld Boon showed in the forecast as cancelled.30313132Rein32333334Rein inflicts Avoid -3 on adjacent foes. Preview footage shows Theodora unlocking it at rank D in Authority, the only case so far of a skill being tied to a specific weapon rank on screen. Authority itself rises through Tactics Manuals, which Theodora earns by transferring battalions on her path and which also sit in some dungeon chests.34353536Entries Read Off Combat Forecasts36373738The forecast lists every effect that applies to a unit in that exchange, which is where most of what is known about skills has come from. Several entries appear there that are not on the named roster.38393940EntryWhere It AppearedSword ProwessSecond of six entries on Ursula's forecastBrawling ProwessThird of four entries on Anatolia's forecastAxe ProwessOn Orchel's forecast in a later battle, replacing an entry she carried earlierMagic BasicsOn Anatolia's forecast; raises Magic and Resistance by 1 eachMomentum PredictionOn Orchel's forecast, where it triggered at the start of combatMerchants' ManagerUrsula's personal skill, named in her published profile4041The number of entries a unit shows is not fixed. Ursula showed six. Anatolia showed four with gauntlets equipped, two without them, and one at a lower level, so weapon type and level both appear to feed the display. Crest entries take slots in the same list, and so do buffs handed over by a nearby ally. Three further icons in these forecasts were read as weapon-mastery skills, but the account that transcribed them marked all three uncertain, so they are not recorded here.41424243What Has Not Been Published43444445As of September 2026, twenty-two of the twenty-four named skills have nothing attached on this wiki but a name. This wiki has not documented activation rates, how most skills are learned, or whether skills carry between classes the way weapon proficiency does, and it has no key for the icons the forecast uses. The one structural hint is Rein's tie to a weapon rank, and a single instance is not a system.45464647Related Pages47484849For how a forecast is assembled and what else feeds into it, see Combat System. Attacks paid for in weapon durability are covered on Combat Arts, the marks that share slots in the same list on Crests, and the classes that carry skills of their own on Classes.