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Sharp Lamp Fish
April 23, 2026 at 06:16 PM
Initial version (2026-04-24): standalone page for the Twin-Light Fish evolved form.
Sharp Lamp Fish (利灯鱼) is the evolved form of the Season 1 spirit Twin-Light Fish, reached at Level 30. It is a Water and Electric dual-type spirit designed as a Magic Attack special sweeper with team-energy support utility. The evolution is gained through standard leveling and does not require an evolution material.
Convection (对流) is the line's signature ability. It inverts energy cost changes on Sharp Lamp Fish's skills. Energy-cost increases convert into decreases, and energy-cost decreases convert into increases. Against enemy teams that lean on skill-cost debuffs, Convection turns those debuffs into de facto buffs, making Sharp Lamp Fish a strong counter into certain control archetypes.
Skill | Chinese | Effect |
|---|---|---|
Water Light Strike | 水光冲击 | 140 Magic Attack damage at 5 energy cost |
Thunderstrike | 落雷 | 100 base power with stacking +20 increments per use |
Flash Strike | 闪光冲击 | 100 power at 3 energy cost |
Moisturize | 润泽 | Self-buff of +200% Magic Attack; supplies 8 energy to the next spirit on the bench |
Interdict | 阻断 | Status skill that disrupts enemy energy generation |
Overcharge | 加大功率 | Switch out; the next spirit that enters the field receives a +8 energy bonus |
PvE carry: Pairs Moisturize + Water Light Strike for high-damage opens against Water-weak bosses.
Team energy hub: Overcharge swaps grant the incoming spirit an immediate +8 energy, enabling back-line burst damage from expensive skills.
Rain synergy: In a Rain-biased composition, Water skills gain a +50% power boost, pushing Sharp Lamp Fish into serious damage territory.
Coverage: Water hits Fire, Ground, and Stone; Electric hits Water and Flying. Together the dual typing threatens most early-game frontlines.
Evolve a Twin-Light Fish at Level 30.
Base form captures are Season 1 exclusive via the Nightmare Shackles system.
Players who received the April 16 compensation mail hatched a shiny base-form Twin-Light Fish, which can be raised to a shiny Sharp Lamp Fish without running the Nightmare Shackles pity grind.
Defensive weaknesses: Ground-type moves are especially dangerous. Electric is weak to Ground and Water alone does not cover the hole.
Team slot: Best on teams that run a Rain setter or a long-stall damage dealer that benefits from Overcharge energy transfers.
Bench role: The Overcharge switch-out alone makes Sharp Lamp Fish worth slotting even on teams where it does not take the damage lead.
Twin-Light Fish - base form
Season 1: Dark Night Collecting Light - season context
Weather System - Rain synergy
Combat System - energy and turn order