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Home System and Gardening
April 4, 2026 at 06:50 PM
Added 1 gameplay/promotional image to article
The home system in Roco Kingdom: World is a personal housing feature that unlocks at level 16 after completing a quest from an NPC on Peter Avenue. To access the feature for the first time, speak with the NPC Mengmeng on Peter Road. Mengmeng walks you through a short tutorial and awards a beginner decoration package containing basic furniture items to get your home started.
Your home is located at Prismatic Peak Farm (棱峰农庄) and can be reached at any time via the map teleportation system. Once inside, you have access to farmland plots, furniture placement, spirit nests, a crafting desk, an alchemy furnace, and a fireplace. The home serves as a central hub for farming, breeding, crafting, and resource generation, making it one of the most important systems in the game for long-term progression.
When you first unlock your home, you start with 6 tillable farmland plots. Additional plots can be unlocked as your home's prosperity score increases. Farmland is the foundation of the home's economic output, providing a steady supply of crops that feed into crafting, spirit food synthesis, and currency generation.

Seeds are purchased from in-game shops and planted directly into farmland plots. The seed mechanic allows you to choose how many seeds to plant per plot: 1, 2, or 3 seeds. Planting more seeds in a single plot increases both the growth time and the total yield upon harvest.
Seeds per Plot | Growth Time | Yield | Starlight Earned |
|---|---|---|---|
1 seed | 6 hours | Standard harvest | Base amount |
2 seeds | 12 hours | Increased harvest | Moderate amount |
3 seeds | 24 hours | Maximum harvest | Highest amount |
The trade-off is straightforward: planting fewer seeds gives faster turnaround but less output per cycle, while planting the maximum of 3 seeds yields the most crops and starlight but requires a full day of growth.
Beyond standard crops, flower seed farming is a specialized activity that produces attribute materials needed for spirit cultivation. Different flower seed types correspond to different attribute materials, so players who want to cultivate specific stats on their spirits need to plant the matching flower seeds. Flower seeds generally take longer to grow than standard crops, but the attribute materials they produce are essential for endgame progression and cannot be easily obtained through other means.
One of the most entertaining social features of the home system is crop stealing. Players can visit friends' homes and steal their mature, unharvested crops. This is a beloved feature inherited from the classic QQ Farm era, and it remains one of the game's most popular casual activities.
Each player has a daily fixed number of steal attempts, so you cannot endlessly raid the same friend's farm. The system supports both QQ and WeChat friend lists. Beyond stealing, visiting a friend's home also lets you help them by watering their crops, fertilizing their soil, and driving away pests. Helping friends earns you a small reward.
To defend against thieves, players can assign guard spirits to patrol their farmland. If a visiting thief is caught by the guard spirit, they are immediately teleported back to their own home, losing their steal attempt. However, the thief has a counterattack option: throwing their own spirit forward to distract the guard, creating a window to grab crops and escape.
The home system features free furniture placement, allowing players to arrange decorations, tables, chairs, beds, shelves, and other items anywhere within the home's interior. Furniture can be rotated, stacked, and repositioned at will. Beyond the interior, the house exterior is also customizable, with options for changing the roof style, wall color, and front yard layout.
Each piece of furniture contributes to the home's prosperity score (see Prosperity System below). More elaborate or rarer furniture pieces generally provide more prosperity points. Seasonal event furniture and crafted magic furniture tend to give the highest amounts per piece.
The pet rest area is a dedicated space within the home where you can place non-active spirits from your inventory. Rather than sitting idle in storage, spirits placed in the rest area participate in a care system that generates ongoing rewards.
Spirits in the rest area behave according to their individual personality traits. Lively spirits jump around and play, bouncing between objects in the room. Lazy spirits curl up and sleep on furniture. Curious spirits investigate decorations and interact with other spirits in the area. These behaviors are entirely cosmetic but add significant charm to the home experience, making each visit to the rest area feel alive and unique.
Each spirit in the rest area has independent status bars for cleanliness and hunger. You need to tend to these spirits regularly by cleaning them and providing food. Neglecting a spirit does not permanently harm it, but its status bars drop over time. A spirit with depleted status bars stops generating inspiration points until you restore them. Healthy spirits produce resources daily, making regular care a worthwhile habit.
Healthy, well-fed spirits generate daily Inspiration resources. The amount of inspiration produced depends on the spirit's tier: higher-tier and rarer spirits produce more inspiration per day than common ones. This gives players an incentive to place their strongest or rarest non-active spirits in the rest area.
Accumulated inspiration points can be redeemed for rare home decorations and items from a dedicated shop. Some of these decorations are exclusive to the inspiration shop and cannot be obtained through any other means.
Prosperity is a numerical score tied to your home that increases as you place furniture and decorations. Every piece of furniture you set down contributes a specific number of prosperity points.
Prosperity Threshold | Unlock |
|---|---|
50 points | 3 additional farmland plots (total of 9 plots) |
100 points | Pet rest area opens |
The unlock at 50 prosperity is one of the most impactful milestones. Going from 6 to 9 farmland plots increases your farming output by 50%, which accelerates every other system that depends on harvested materials. Reaching 100 prosperity opens the pet rest area, introducing an entirely new dimension of spirit management and passive resource generation.
Harvested crops serve multiple purposes throughout the game.
Use | Details |
|---|---|
Spirit Food Synthesis | Combine crops at the alchemy furnace in your home to create spirit food that boosts your spirits' stats and mood. |
Gulu Ball Crafting | Craft special Gulu Balls such as the Photosynthesis Ball and Temperature Ball with unique capture and battle effects. |
Sell to Uncle Sam | Sell harvested crops to the NPC Uncle Sam in exchange for Roco Shells, the game's primary currency. |
Irrigation Cookies | Craft Irrigation Cookies using 2 Wheat and 1 Carrot. These cookies are used in the custodian automation system. |
Attribute Materials | Flower seed harvests produce attribute materials for spirit cultivation. Different flower types yield different attribute materials. |
The home includes three crafting stations that work together in a chain to produce valuable items and furniture.
Station | Function | Output |
|---|---|---|
Crafting Desk | Processes raw materials into components | Skill leaf fragments |
Fireplace | Burns components into refined cores | Flame cores |
Alchemy Furnace | Crafts consumables from harvested crops | Spirit food, Gulu Balls |
The crafting desk and fireplace work in sequence: you first create skill leaf fragments at the desk, then burn them at the fireplace to produce flame cores. Combining flame cores with other materials lets you create magic furniture, special pieces that produce ongoing resources passively over time. The alchemy furnace operates independently, used primarily for synthesizing spirit food from crops and crafting Gulu Balls.
The custodian automation feature handles daily watering on your behalf. By supplying the system with Irrigation Cookies (crafted from 2 Wheat and 1 Carrot), you can delegate complete farm maintenance to an automated process. When the custodian is active and supplied with cookies, your crops grow on schedule even when you are offline.
Players can deploy spirits for automatic irrigation. Assigned spirits water your crops on their own, but this system still requires daily Irrigation Cookies as fuel. Pet irrigation integrates with the rest area, giving idle spirits a productive role in your home's economy.
The home system is deeply tied to the game's multiplayer experience. Friends can visit your home at any time through the friend list or map teleportation.
Water their crops: Helping a friend by watering their crops speeds up growth and earns you a small reward.
Repel pests: Driving away pests from a friend's farmland prevents crop damage and earns a bonus for the helper.
Steal crops: The classic crop stealing mechanic allows visitors to take a portion of unharvested mature crops. Each player has limited daily steal attempts.
Interact with decorations: Visitors can see and interact with the host's furniture, decorations, and rest area spirits.
Prioritize reaching 50 prosperity early. The extra farmland plots increase your crop output by 50%.
Rush to 100 prosperity next. Opening the pet rest area means you start accumulating inspiration points sooner.
Place your highest-tier spirits in the rest area. Rarer spirits produce more daily inspiration.
Plant 3 seeds per plot overnight. If you will not log in for a while, maximize each growth cycle.
Visit friends daily. Watering, pest control, and stealing all provide tangible rewards.
Assign guard spirits before logging off. Protect mature crops from thieves while you are away.
Stockpile Irrigation Cookies. Craft a batch whenever you have surplus Wheat and Carrots.
Invest in the crafting chain. Skill leaf fragments into flame cores into magic furniture is the best long-term passive resource generation.
Plant flower seeds for cultivation materials. These are essential for endgame spirit stat optimization.
Breeding and Eggs - Spirit egg hatching and breeding at home
Spirit Cultivation - Training and stat growth using attribute materials
Multiplayer and Social Features - Visiting friends and cooperative activities
Gulu Balls - Capture items craftable at the alchemy furnace
Main Story - Story progression that unlocks the home system