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KRAFTON Montréal Studio - Version 1 vs Version 2
Feb 16, 2026, 06:16 AM
Initial article with studio founding, leadership, team, and development approach
Feb 22, 2026, 12:49 PM
Convert bullet-point lists to tables for better readability
11KRAFTON Montréal Studio is a Canadian video game development studio based in Montréal, Québec. It is a subsidiary of KRAFTON, Inc. (South Korea), the publisher of PUBG: Battlegrounds. The studio is developing Project Windless, its debut title.2233Founding445-Founded: October 2022Location: Montréal, Québec, CanadaParent company: KRAFTON, Inc.Significance: KRAFTON's first major AAA development studio outside South Korea6-5+ItemDescriptionFoundedOctober 2022LocationMontréal, Québec, CanadaParent companyKRAFTON, Inc.SignificanceKRAFTON's first major AAA development studio outside South Korea76The studio was publicly announced in February 2023, with plans to hire approximately 150 people within three years of founding.8798Leadership10911-Patrik Méthé — Studio Head and Creative Director10+Patrik Méthé, Studio Head and Creative Director12111312Méthé spent more than 17 years at Ubisoft Montréal, where he worked on the Splinter Cell, Far Cry, and Rainbow Six franchises. His Game Director credits include Far Cry 3, Far Cry 4, Far Cry 5, Far Cry New Dawn, and Rainbow Six: Extraction. He held roles as Lead Game Designer and Lead AI Designer before becoming Game Director. His earliest credited game was Syberia (2002).14131514Other key team members161517-Benoit Frappier — ProducerFrédéric Duroc — Game DirectorMartin Paradis — Technology DirectorIain McCaig — Design Director / Visual Concept Artist. A renowned Hollywood concept artist best known for designing Darth Maul for Star Wars. Also worked on multiple Marvel films.Son Kwangjae — Art Director16+Benoit Frappier ProducerFrédéric Duroc Game DirectorMartin Paradis Technology DirectorIain McCaig Design Director / Visual Concept Artist. A renowned Hollywood concept artist best known for designing Darth Maul for Star Wars. Also worked on multiple Marvel films.Son Kwangjae Art Director18171918Development approach20192120The Montréal team collaborates closely with KRAFTON's teams in Pangyo, South Korea to ensure cultural authenticity for the game's Korean fantasy setting. Creative Director Patrik Méthé has described the studio's approach as a blend of Western AAA game development expertise with Korean storytelling traditions.222123-The studio takes a "traditional, craftsmanship-driven approach" to single-player development. KRAFTON has confirmed that the studio does not use generative AI for content creation or narrative elements, instead relying on traditional machine learning for NPC behavior systems — standard technology in game development.22+The studio takes a "traditional, craftsmanship-driven approach" to single-player development. KRAFTON has confirmed that the studio does not use generative AI for content creation or narrative elements, instead relying on traditional machine learning for NPC behavior systems, standard technology in game development.24232524Why Montréal26252726Montréal is one of the world's largest game development hubs, home to major studios including Ubisoft Montréal, Eidos-Montréal, and Warner Bros. Games Montréal. KRAFTON chose the city to tap into the deep talent pool of experienced AAA developers, particularly those with open-world and action game expertise. Many of the studio's hires come from Ubisoft and other major Montréal studios.