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How to Raise Humidity - Version 2 vs Version 3
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11Overview2233Humidity is one of the five environmental preference categories in Pokemon Pokopia. Water-type, Grass-type, and Dragon-type Pokemon often prefer humid habitats. Raising humidity involves placing habitats near water, growing hydrated vegetation, using water-spreading furniture, and performing Rain Dance. Meeting a Pokemon's humidity preference increases its Comfort Level.4455Primary Methods to Raise Humidity6677Complete the "Yawn Up a Storm!" Quest8899The primary request that significantly increases humidity is Yawn Up a Storm! in Withered Wasteland. This quest unlocks after obtaining Rock Smash and befriending Slowpoke. It involves constructing a functional Horsea Fountain, expanding water flow, establishing flower fields and hydrated tall grass habitats, and performing Rain Dance.10101111Important: If your humidity is stuck at 71 during this request, you must talk to the Pokemon involved and progress the quest. Other methods will not increase your humidity past that point, even if you water the entire area.12121313Use Rain Dance14141515After completing the quest, the fastest way to raise humidity is to build a Rain Dance Site and have a Water-specialty Pokemon perform Rain Dance. This rapidly increases humidity by watering all exposed dry plants and blocks in the area.16161717Place Habitats Near Water18181919The best way to raise a specific habitat's humidity is to place it beside a body of water. Whether it is fresh water, ocean water, hot-spring water, or muddy water, any water tiles contribute to a more humid habitat.202021+2122Grow Hydrated Vegetation22232324Plant flowers, trees, and grass near habitats. Make sure they are hydrated from rain, from a body of water, or by using Water Gun. Dry and withered plants do not increase humidity.24252526Use Sprinklers and Fountains26272728Certain outdoor furniture such as sprinklers and fountains spread water around, which increases the humidity level in the surrounding area. These items must be in or near a body of water in order for them to work.28292930Place Water Basins30313132For areas without an existing water source, place a Water Basin indoors or nearby, then use Water Gun on the Water Basin to fill it up. A filled Water Basin increases humidity in the surrounding area.32333334Creating Water Sources34353536Several methods let you create new bodies of water or expand existing ones.363738+3739MethodHow It WorksSuck MoveAfter learning Suck from Piplup, you can extract water tiles and deposit them elsewhere. Suck up water from one body and spit it out into an empty pool to create more water sources.Rock Smash ExpansionUse Rock Smash on terrain next to existing water to widen bodies of water. You can create rivers that flow through other areas of the map with this method.Unblock Water SourcesUse Rock Smash on blocks with bubbles coming out of them. Breaking these rocks causes water to flow out and spill down to any blocks below, creating new water features.3840Measuring Humidity39414042Talk to Slowpoke (the only current Yawn specialty Pokemon) and request Yawn to receive a numerical humidity reading. Note that Yawn only shows the humidity of an entire biome. It cannot measure the humidity of individual habitats.41434244Pokemon That Prefer Humid Habitats43454446Over 40 Pokemon prefer humid environments. The tables below list confirmed humid-preferring Pokemon grouped by type. Check each Pokemon's Pokedex entry for the full breakdown.45474648Water Types47494850PokemonType(s)Preferred Habitat(s)Squirtle, Wartortle, BlastoiseWaterTall Grass, Hydrated Tall Grass, Floating In The ShadeSlowpoke, Slowbro, SlowkingWater/PsychicSeaside Tall Grass, Bed With A Plush, Fishing PondMagikarpWaterOcean Fishing SpotGyaradosWater/FlyingIlluminated WaterfallCramorantWater/FlyingHydrated Tall GrassPsyduck, GolduckWaterHot-Spring ShowerLaprasWater/IceTropical SeasideAzurillNormal/FairyHydrated Yellow Tall GrassMarill, AzumarillWater/FairyHydrated Yellow Tall Grass, DockPaldean Wooper, ClodsirePoison/GroundMarshy Tall Grass, Marsh Fishing SpotPiplup, Prinplup, EmpoleonWater, Water/SteelHydrated Yellow Tall Grass, Waterwheel Spot, Tableside Delivery CartLotad, LombreWater/GrassHydrated Red Tall Grass, Hot-Spring Fishing SpotLudicoloWater/GrassUplifting DuckweedPoliwagWaterSqueaky CleanPoliwhirlWaterHydrated Fluffy Flower BedPoliwrathWater/FightingSewer-Hole Inspection, Dojo TrainingPolitoedWaterHydrated Graceful Flower Bed, Harmonious Hot SpringShellos (West/East)WaterRoad SignGastrodon (West/East)Water/GroundOcean Fishing SpotFroakie, Frogadier, GreninjaWater, Water/DarkHydrated Pink Tall Grass, Prank ButtonVaporeonWaterBoundless Blue Beverage4951Dragon Types50525153PokemonType(s)Preferred Habitat(s)GoomyDragonTree-Shaded Flower Bed, Rain Dance SiteSliggooDragonHydrated Tall GrassDratini, DragonairDragonHydrated Fluffy Flower Bed, Simple BathroomDragoniteFlying/DragonWaterside Dinghy54+5255Grass and Other Types53565457PokemonType(s)Preferred Habitat(s)OddishGrass/PoisonTall GrassGloomGrass/PoisonTropical VibesVileplumeGrass/PoisonChansey Resting AreaParas, ParasectGrass/BugElevated Flower Bed, Flower Garden5558Legendary and Mythical56595760PokemonType(s)Preferred Habitat(s)KyogreWaterTBDSuicuneWaterTBDLugiaPsychic/FlyingTBD5861Tips59626063If your humidity is stuck at 71 during the "Yawn Up a Storm!" quest, progress the quest dialogue rather than watering more. The quest gates humidity progression.Rain Dance is the fastest post-quest method. Build a Rain Dance Site and assign a Water-specialty Pokemon to it.Sprinklers and fountains only work when placed in or near a body of water. Placing them on dry ground has no effect.Water Basins are the best solution for indoor humid habitats. Fill them with Water Gun and they raise nearby humidity without needing a natural water source.Always hydrate your plants. Dry and withered vegetation does not contribute to humidity.You can use Rock Smash on bubbling rocks to unlock new water sources. Look for rocks with bubbles coming out of them near existing water features.Slowpoke's Yawn ability measures humidity for the entire biome, not individual habitats. Use it as a general indicator.