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Skills - Version 1 vs Version 2
Jun 9, 2026, 08:15 AM
Added Skills database: categories, learning sources (level-up/bloodline/skill stone), energy and power, and confirmed skill tables by element
Jun 13, 2026, 07:12 AM
Removed duplicate in-body wikilinks
11Overview2233Skills are the moves a spirit uses during turn-based battles in Roco Kingdom: World. Every spirit carries a limited loadout of skills drawn from a much larger pool, and choosing which skills to slot is one of the most important decisions in team building and PvP. Skills are distinct from player magic: where the Magic System governs overworld spells the trainer casts directly, skills are the battle abilities of the spirits themselves, resolved through the Combat System.4455Unlike many creature-collection games that allow unlimited move usage, this game gives each spirit a shared energy pool. Most attacking skills cost energy to use, so trainers cannot simply spam the strongest move every turn. Cheap or zero-cost skills often refund energy, while the heaviest hitters can drain a spirit dry, forcing a rhythm of building and spending. This energy economy, combined with the element type chart and move priority, is what gives battles their depth.6677Skill Categories8899Every skill belongs to one of four categories. The category determines whether the skill deals damage, how that damage is calculated, and whether it produces a status effect instead.10101111CategoryRoleNotesPhysical Attack (物攻)Deals physical damageDamage scales off the spirit’s physical attack stat against the target’s physical defense.Magic Attack (魔攻)Deals magic damageDamage scales off the spirit’s magic attack stat against the target’s magic defense.Defense (防御)Damage reduction / guardReduces incoming damage for the turn and often adds a follow-up effect when it intercepts an attack.Status (状态)Buffs, debuffs, and conditionsDeals no direct damage. Raises the user’s stats, lowers the enemy’s, heals, or applies a lingering condition such as a mark or stack.1212In-game the four categories are shown by their Chinese labels: 物攻 (Physical Attack), 魔攻 (Magic Attack), 防御 (Defense), and 状态 (Status). Because there is no official English client yet, the English skill names used throughout this wiki are community translations; the Chinese name is given in parentheses on first mention so the move can be matched against the in-game data.13131414How Skills Are Learned15151616A skill can reach a spirit through three channels. The same move may be available through more than one of them, and the channel affects how easy it is to put on a given spirit.17171818SourceIn-Game TermHow It WorksDefault / Level-Up默认Learned automatically as the spirit levels up. Each spirit has its own level-up skill list, so a move’s default learners are fixed.Bloodline血脉Inherited through breeding and eggs. A hatchling can be born already knowing a bloodline skill that it could not otherwise learn, which is the main way to give a spirit an off-list move.Skill Stone技能石Taught by consuming a skill stone item. Skill stones are earned from specific spirits after using a move a set number of times, then applied to teach that move to an eligible spirit.1919Energy and Power20202121Two numbers define the cost and output of an attacking skill. Energy cost (能耗) is how much of the spirit’s energy the move spends. Power (威力) is the move’s base damage value before stats and type effectiveness are applied. Status and Defense skills have no power value because they do not deal direct damage.22222323Many skills carry extra clauses that reward planning. Some refund energy (Scratch restores 1 energy), some grow stronger the more they are used or the more enemies they defeat (Meteor Fire Rain gains permanent power on each knockout), some change cost permanently as a battle goes on (Heavy Strike gets more expensive, Water Cannon gets cheaper), and some only reach full power when they connect with a specific condition such as a guarding or status-afflicted target (Sneak Attack and Raid triple their power against a status-affected foe).24242525Common and Notable Skills26262727The tables below list a representative selection of confirmed skills, grouped by element. Energy cost and power values are taken from the current live build; "N/A" in the Power column means the skill deals no direct damage. This is a sample of the move pool, not the complete list, which runs to several hundred skills across all elements.28282929Normal Skills30303131SkillCategoryEnergyPowerEffectScratch (抓挠)Physical Attack035Deals physical damage and restores 1 energy to the user.Falling Star (落星)Physical Attack045Deals physical damage.Violent Collision (猛烈撞击)Physical Attack165Deals physical damage.Heavy Strike (重击)Physical Attack2110Deals physical damage; each use permanently raises this skill’s energy cost by 1.Sound Boom (音爆)Magic Attack4130Deals magic damage.Raid (突袭)Magic Attack270Deals magic damage; against a status-afflicted target its power is tripled.Sneak Attack (偷袭)Physical Attack385Deals physical damage; against a status-afflicted target its power is tripled.Wild Beating (乱打)Magic Attack425Deals magic damage as a 5-hit combo.Devour (吞噬)Physical Attack6150Deals physical damage; if this move defeats the target, restores 6 energy.Charged Blast (蓄能轰击)Magic Attack6130Deals magic damage; each Normal-type skill used permanently lowers this skill’s energy cost by 2.Power Boost (力量增效)Status1N/AUser gains +100% physical attack.Magic Boost (魔法增效)Status0N/AUser gains +70% magic attack.Rest Recovery (休息回复)Status2N/AUser restores 30% of maximum HP.Reinforce (加固)Status2N/AUser gains +140% physical defense.Encourage (鼓劲)Status3N/AUser gains +170% magic defense.Roar (咆哮)Status1N/ATarget loses 60% physical attack and 60 speed.Guard (防御)Defense1N/AReduces incoming damage by 70% when it intercepts an attack.3232Grass Skills33333434SkillCategoryEnergyPowerEffectFlying Leaf (飞叶)Physical Attack040Deals physical damage.Seed Bullet (种子弹)Physical Attack030Deals physical damage and restores 1 energy to the user.Chlorophyll Beam (叶绿光束)Magic Attack4120Deals magic damage.Photosynthesis (光合作用)Status4N/AUser gains 1 stack of the Photosynthesis mark.Spore (孢子)Status3N/ATarget gains 1 stack of Parasite.3535Fire Skills36363737SkillCategoryEnergyPowerEffectFlame Arrow (火焰箭)Physical Attack280Deals physical damage.Flame Breath (炎息)Physical Attack040Deals physical damage.Blaze Storm (烈焰风暴)Magic Attack475Deals magic damage; target gains 6 stacks of Burn.Scorch (灼伤)Physical Attack4120Deals physical damage.Meteor Fire Rain (流星火雨)Physical Attack375Deals physical damage; each enemy defeated permanently raises this skill’s power by 75.Rage Fire (怒火)Status1N/AUser gains +120% to both attack stats and -40% to both defense stats.Quench (淬火)Defense2N/AReduces incoming damage by 80% when it intercepts an attack; the user’s next attacking skill has doubled power.3838Water Skills39394040SkillCategoryEnergyPowerEffectWater Bullet Gun (水弹枪)Magic Attack280Deals magic damage.Water Cannon (水炮)Magic Attack5110Deals magic damage; each use permanently lowers this skill’s energy cost by 1.Torrent (激流)Magic Attack4120Deals magic damage.Tide (潮汐)Defense4N/AReduces incoming damage by 60% when it intercepts an attack; the user gains 1 stack of the Moist mark.Baptism (洗礼)Status1N/ADispels the user’s debuffs and lowers the energy cost of all the user’s skills by 1.4141Light Skills42424343SkillCategoryEnergyPowerEffectLight Spear (光之矛)Physical Attack330Deals physical damage as a 3-hit combo.Flash Impact (闪光冲击)Physical Attack3100Deals physical damage.Rainbow Light Impact (虹光冲击)Magic Attack3100Deals magic damage.Clear Sky (放晴)Status0N/ALight-type skills gain +50% power permanently; when it intercepts a guard, the bonus becomes +100%.4444Mechanical Skills45454646SkillCategoryEnergyPowerEffectSteel Torrent (钢铁洪流)Physical Attack370Deals physical damage; gains +90 power in slot 1, transmission 2.Ion Shock (离子震荡)Magic Attack390Deals magic damage; gains +40 power in slot 3, transmission 1.Magnetic Storm (磁暴)Magic Attack270Deals magic damage; gains +30 power in slot 1 or 3, transmission 1.4747Ground Skills48484949SkillCategoryEnergyPowerEffectEarthquake (地震)Physical Attack10190Deals physical damage.Falling Rock (落石)Physical Attack155Deals physical damage as a 1-hit combo.Meteorite (陨石)Magic Attack3100Deals magic damage.Stone Skin (石肤术)Status3N/AUser gains +160% physical defense and -60% magic defense.5050Ice Skills51515252SkillCategoryEnergyPowerEffectIcicle (冰锥)Physical Attack040Deals physical damage.Blizzard (暴风雪)Physical Attack385Deals physical damage; target gains 1 stack of Freeze.Freezing Ray (冰冻光线)Magic Attack790Deals magic damage; raises the energy cost of all the target’s skills by 2.Quick Freeze (速冻)Status4N/ATarget gains 2 stacks of the Slow mark.5353Dragon Skills54545555SkillCategoryEnergyPowerEffectDragon Breath Ring Burst (龙息环爆)Magic Attack155Deals magic damage; against a status target, the user’s next skill needs no charge-up.Dragon’s Claw (龙之利爪)Physical Attack3130Charges, then deals physical damage and drains 50% as HP.Dragon Roar (龙吼)Physical Attack160Deals physical damage.5656Electric Skills57575858SkillCategoryEnergyPowerEffectThunderstorm (雷暴)Magic Attack155Deals magic damage; gathers all triggered bursts, each adding +1 energy cost and +10 power.Lightning Strike (落雷)Magic Attack335Deals magic damage; each entry permanently raises this skill’s power by 40.Ball Lightning (球状闪电)Physical Attack160Deals physical damage.Paralysis (麻痹)Status2N/ATarget gets -1 priority; when it intercepts a guard, the target additionally loses 70% of both attack stats.5959Tips for Building a Skill Loadout60606161Keep at least one cheap or zero-cost attack so a spirit can act on turns when its energy is low. Moves that refund energy, like Scratch and Seed Bullet, help sustain a longer fight.Match a spirit’s strongest stat to its skills. A physical attacker wastes its potential on Magic Attack moves and vice versa, since damage scales off the matching attack stat.Use Status skills to set up. A turn spent on Power Boost or Magic Boost can let the next attack hit far harder than two unbuffed turns would.Mind permanent-change moves. Heavy Strike gets more expensive every turn while Water Cannon gets cheaper, so plan when to fire them rather than opening with them blindly.Bloodline inheritance through breeding is the main way to give a spirit a move outside its level-up list, while skill stones let you retrofit a move onto an already-raised spirit.