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Town Venues - Version 14 vs Version 15
Jun 7, 2026, 10:28 PM
Corrected internal link existence flags
Jun 8, 2026, 11:08 PM
Removed duplicate in-body wikilinks
11The launch town in Paralives contains a variety of named businesses, shops, and landmarks that Parafolk can visit during Live Mode. The town contains approximately 80 lots across 18 lot types, split between residential properties and public spaces including parks, shops, and workplaces. All locations exist within a seamless open world with no loading screens between lots, meaning Parafolk can walk or bus between venues freely. See Open World and Town for the broader town structure.2233Several venues offer purchasable items and services. Parafolk can buy premade food at restaurants and cafes, purchase plants, furniture, and clothing, get haircuts, and exercise at the gym. The studio has confirmed that additional businesses will be added or expanded as free updates after the Early Access launch on May 25, 2026; the venue list below reflects the Day 1 build.4455Venue Directory6677The following table lists all confirmed named venues as of the Day 1 launch build. Each entry includes the venue type, the district it sits in, and the careers or events it anchors.8899VenueTypeDistrictLinked Careers / EventsMuseumPublic museumOld TownArt, Science, Service domains; collection donation milestone payouts; art-exam interaction; gift shopL'ArmoireClothing boutiqueOld TownService domain; mannequin-based outfit system at 50 paradimes per outfitMarket AntiquesFurniture and antiques storeOld TownService domain; discounted furniture vs the Build Mode catalog; close neighbor of L'ArmoireBloomPlant shopOld TownService domain; free daily complimentary plantHeadlinesHair salonOld TownService and Art domains; haircut services that change a Parafolk's hairstyle during gameplaySuperGamezPlus Inc.Software studioOld TownSoftware Development and Service domains; example Office Administrator role at Rank 31 earning 1,375 paradimes per shiftSchools (Elementary, High School)Public educationOld TownEducation domain; daily classes for Child and Teen lifestages; see SchoolCreme CafeCafeOld TownFood and Service domains; sells snacks and pastriesThe Story NookBookstore cafeOld TownFood and Service domains; reading-themed cafe with food and drinkChez MauriceBreakfast and lunch restaurantOld TownFood and Service domains; premade food to goPremium GymFitness centerOld TownFitness domain; supports Fitness skill progressionHospitalHealth centerSee district noteHealth recovery, births, and adoption; medical work tied to the Surgery skillPharmacyHealth centerSee district noteSecond of the two town health-services lotsCommunity CenterCivic / community venueSee district noteCommunity restoration through donations; resembles a ruined cathedral; sits opposite the HospitalTown Hall and LibraryCivic venue and public libraryOld TownTown governance tied to Mayor Gloomberg; reading and study tied to Skills and KnowledgeLa Tavola di NonnaItalian sitting restaurantNear the beachFood and Service domains; cozy Italian restaurant by the coastThe Cellar DoorLuxury sitting restaurantOld TownFood and Service domains; upscale venue for a fancy night outSusan’s General StoreGeneral storeCountryside / Farm areaService domain; sells farming supplies, seeds, and eco-friendly goods; tied to the Vargas family1010Several venues that were previously only glimpsed in dev footage are now confirmed in the Early Access build and appear in the directory above: the Hospital, the Pharmacy (the town’s two health centers), the Community Center, the Town Hall and Library, the Italian restaurant La Tavola di Nonna, the luxury restaurant The Cellar Door, and Susan’s General Store. The Hospital handles health recovery, births, and adoption; the Town Hall and Library anchors town governance and quiet study.11111212District note: community sources differ on the names of two of Melino’s four districts (the wilderness district is labelled both Mountain and Forest, and the rural district is labelled both Countryside and Farm), and they place the Hospital and Pharmacy in different districts. Where a venue’s district is not settled across sources, this directory leaves it unstated rather than asserting an unverified district. See Town Districts for the district layout.13131414The named workplaces in the table feed into the broader Careers system. The Service domain anchors several Old Town lots, and the Food domain spans Creme Cafe, The Story Nook, and Chez Maurice. Schools are the primary destination for child and teen lifestages during weekdays; see School for the academic-side mechanics.15151616Landmarks17171818In addition to commercial venues, the town features several landmarks that contribute to its lore and Lore and World-Building.19192020The Castle21212222Located in the Old Town district, the castle is a small fortified structure that was built when the city was first established many centuries ago. It is one of the oldest structures in the town and serves as a historical centerpiece for the Old Town district. The castle's architecture reflects the European-inspired aesthetic that defines the surrounding neighborhood. The castle exterior is also part of the area covered by the weekly Buried Treasure hunt.23232424The Lighthouse25252626The lighthouse sits along the town's coastline and contributes to the maritime character of the settlement. It is consistent with the town's framing as a historical port and trading post. The lighthouse is a visual landmark rather than an interactive venue in the launch build.272728282929Edwards and Co. Factory30303131The Edwards and Co. Factory is a visual landmark in the Industrial district. The factory is an abandoned shoe-manufacturing facility whose windows are boarded up, whose walls and water towers carry graffiti, and whose roofs have been overgrown with plants. It is one of the largest builds in the launch town and anchors the visual identity of the Industrial district.32323333Shopping and Service Systems34343535Most named venues integrate with one or more launch systems. Shopping interactions are documented at length in Shopping; the table below summarizes the highest-traffic confirmed venue-to-system links.36363737VenueNotable System Tie-InsMuseumCollectibles donation, milestone paradime payouts, gift shop, art exam interactionL'ArmoireOutfit purchases via mannequins (50 paradimes per outfit); the mannequin item is also available in the Build Mode catalog for home buildsMarket AntiquesFurniture purchases at discounted prices vs the Build Mode catalogBloomFree daily plant; broader gardening hobby supportHeadlinesHair styling without returning to the ParamakerPremium GymFitness skill development; service-oriented lotCafesPremade food and drink; common social meet-up points3838Town Events Connection39394040Several scheduled Town Events happen at named venues or in the same districts. The Sunday marketplace event hosts oddities stalls and a painter stall that typically run near the town plaza, putting them next to L'Armoire and Market Antiques. The Astronomy Club meets at the park mountaintop. Park Yoga runs at the park area. Buried Treasure Hunt covers town-wide locations plus the castle exterior. See Town Events for the full weekly schedule.41414242Bus Connections43434444Most named venues are reachable from at least one Bus Stops station on the PL130 bus line. Households who live further from the Old Town can take the bus to within walking distance of Bloom, Headlines, the Museum, or SuperGamezPlus Inc. for 3 paradimes per ride. Walking between venues inside the Old Town is also viable; the open world has no loading screens, so on-foot routes between adjacent lots are uninterrupted.45454646Mayor and Civic Identity47474848Newspaper commentary in The New Paper regularly references town civic life and the mayor's role; see Mayor Gloomberg for the named first elected official of the launch town. The studio has positioned the town as a believable lived-in community whose venues, schedules, and civic figures all link back to a single coherent setting.49495050Future Venue Expansion51515252The studio has confirmed that the venue roster will grow during Early Access. Confirmed future additions include a pet store (paired with the post-launch pets update), a library and bookshop, additional retail venues with ordering and delivery systems, and possibly more themed cafes. Specific patch dates for new venues have not been published. The Day 1 venue list above is the launch baseline.535354545555Custom Shop Music56565757The launch build includes bespoke music tracks for several business lots. Each venue received a musical theme designed to match its atmosphere. Market Antiques uses a waltzy melody appropriate to its antique decor. Bloom plays meditative tracks with nature sounds. Stylish clothing-shop venues use smooth jazz-style tracks. These per-venue tracks help distinguish lots audibly when walking the open world, and the music itself is moddable; see Soundtrack and Music.58585959Scope Notes60606161The Pharmacy and the Italian sitting restaurant La Tavola di Nonna, which appeared in earlier dev footage, are both confirmed in the Early Access build and now have rows in the directory above. The full enumeration of every interactive object inside every venue has not been published, so the tables on this page list venues at the venue level rather than at the per-room level. Town editing tools that let players add, rename, or modify venues are confirmed post-launch in the Roadmap and Planned Features plan.62626363Launch-Build Named Venues64646565Melino ships with a confirmed set of named venues across its four districts. Players can rename or relocate venues using the in-game town editor; the studio has stated venues will be added and refined across Early Access updates.66666767VenueDistrictTypeNotesBloomOld TownCommunity shopFloral / botanical shop in the Old Town civic cluster.HeadlinesOld TownNewsstandDaily newspaper and small-goods outlet.The MuseumOld TownCivic venueIncludes gift shop; players can donate collectibles.SuperGamezPlus Inc.Old TownSpecialty shopGame and hobby shop near the civic cluster.Creme CafeOld TownCafeCasual social venue.The Story NookOld TownRestaurantTwo-floor restaurant; second floor exit pathfinding was fixed in the Day-0 patch.Chez MauriceIndustrialFast food restaurantQuick-meal venue serving the working-day crowd.Edwards & Co. FactoryIndustrialWorkplaceIndustrial rabbit-hole employer.6868Restaurant Counter Sales (Day-0 Live)69697070Restaurants are partially working in the Early Access launch build. As of the May 25, 2026 Day-0 patch, all five restaurants in Melino sell food at the front counter; table ordering (Parafolks sitting at a table, ordering from a menu, being served by a waiter) is on the post-launch roadmap and has not yet been enabled. Players can still walk a Parafolk into a restaurant, queue at the counter, purchase a meal, and have the Parafolk eat it on-site or take it home.71717272Public Spaces and Landmarks73737474Lighthouse and beach (town edge): scenic landmark.Small castle (Old Town): historical landmark.Train station (Old Town): connects to long-range travel.Mountain hiking trails (Mountain district): three confirmed trails at the launch build.