Loading...
Roadmap and Planned Features - Version 13 vs Version 14
May 12, 2026, 03:10 PM
Added 2 inline screenshots illustrating Roadmap and Planned Features
May 12, 2026, 03:26 PM
Add wikilinks to table cells (34 new links)
11Paralives launches into Steam Early Access on Monday, May 25, 2026, at $39.99 USD on PC and macOS. The Early Access period is expected to last approximately two years, after which the game will exit Early Access with a 1.0 release. Throughout the Early Access window, content updates will arrive as free patches under the studio's no-paid-DLC commitment.2233This article is the canonical reference for the Day 1 vs post-launch feature split, as confirmed in the May 7, 2026 Early Access feature recap. Where prior drafts grouped pets, vehicles, swimming, weather, and other major systems as launch content, this version reflects the explicit Day 1 carveouts the studio has now published. For the broader Early Access framing, pricing, and language support, see Early Access. For the studio's broader history, see Paralives Studio and Development History.4455Day 1 Launch on May 25, 20266677The launch build covers the three core gameplay pillars and the systems that anchor them. The table below collects the systems and venues that are confirmed Day 1.8899SystemConfirmed Scope at LaunchParamakerGender-neutral base preset, sliders for chest, hips, buttocks, and height; color wheel for skin, hair, and eye colors; asymmetry options for eye color and clothing accessories; layered clothing top mixing; tattoos; gender-identity assignment independent of body presentationBuild ModeColor wheel for every object and surface, curved walls and walls at any angle, optional grid-less placement for walls AND objects, split-level platforms, multi-floor construction, object resizing via corner anchors, in-game measuring tape, stairs, roofs, fences, basic terrain toolsLive ModeOpen-world town with no loading screens between lots, day-night cycle, character autonomy, multi-Parafolk group selection, personality traits, emotions, wants, needs, skillsCareers11 named domains; named workplaces at Bloom, Headlines, Museum, SuperGamezPlus Inc., schools, and cafes; rabbit-hole shifts at launch; daily upgrade choice via the Expertise System; multi-job mechanic when schedules alignExpertise SystemRank Upgrade, Expertise Upgrade, Extra Upgrade branches; Application Points hiring; cross-domain expertise transferCooking SystemFull cooking system covering recipes and food spoilageEconomy and BillsWeekly lot tax, electricity, water cycle; paradime balance shared across the householdPregnancy and BirthConfirmed Day 1; aging and death also Day 1LifestagesBaby (Sasha), Toddler, Child (Eli), Preteen, Teenager, Young Adult, Adult, Elder all Day 1Fire and DeathConfirmed Day 1 death-cause setTown VenuesMuseum, L'Armoire, Market Antiques, Bloom, Headlines, SuperGamezPlus Inc., Premium Gym, Creme Cafe, The Story Nook, Chez Maurice, schoolsTown EventsPark Yoga (Sun / Tue / Thu, Fitness skill), Marketplace (Sun, oddities and painter stalls), Astronomy Club (Mon / Wed / Fri, Science skill at the mountaintop), Buried Treasure Hunt (Thu, around 20 build-mode-asset chests across town and the castle exterior)TransportationPL130 bus line and Bus Stops; 3 paradimes per rideModding and Steam WorkshopDay 1 in-game modding tools and Workshop publishing; Control Panel via Ctrl+F2; mod storage under AppData LocalLow ParalivesSoundtrack and MusicContextual Live Mode music; 16 mixed and mastered tracks + 12 radio tracks; custom radio music supported via moddingPhoto ModePhoto Mode capture; assets are moddable; time-of-day adjustment, animation frame selection, filters, depth of field, bloom, frames, and stickersAnimations and Ambient Animations191 new animations added in 2025; 11 new ambient town animations with confirmed variations; walk styles vary by personality + emotional state + life stageHelp MenuIn-game help menu introduced March 24, 20261010Post-Launch Free Updates11111212Several systems are confirmed for free updates during the Early Access period rather than at Day 1. The table below collects the post-launch additions the studio has explicitly named. Specific patch dates are intentionally not committed.13131414FeatureStatusPets (dogs, cats, horses)Free update during Early AccessVehicles (cars, bikes)Free update during Early AccessBoats and houseboatsFree update during Early AccessSwimming and poolsFree update during Early AccessWeather and seasonsFree update during Early AccessCalendarFree update during Early AccessFamily tree UIFree update during Early Access; genetics system itself is Day 1, but the family-tree viewer is post-launchGardeningFree update during Early AccessFishingFree update during Early AccessStory progression for NPCsFree update during Early AccessOrganized social events (weddings, parties)Free update during Early AccessTown editing tools and new district creationFree update during Early AccessAdvanced roof and stair toolsFree update during Early AccessBasementsFree update during Early AccessCurved doors and windowsFree update during Early AccessPet creation toolsFree update during Early Access (after the pets update lands)Calling Paras over the phone and chatting onlineFree update during Early Access; carved out of Day 1 explicitly1515Each of these will arrive as a free patch under the no-paid-DLC commitment. The studio has explicitly avoided committing to specific patch dates while the launch build stabilizes. The ordering of updates will be shaped by community feedback, technical opportunity, and the team's evolving priorities during Early Access. See Community for the broader community-engagement framing.16161717Deferred or Carved Out18181919The following features have either been explicitly deferred or were never on the roadmap. Players should treat them as not promised.202021212222FeatureReason / StatusScript modsNot supported at launch; under consideration for a later date but no commitmentConsole versionsNot planned; PC and macOS onlyMobile versionsNot planned; PC and macOS onlyController and Steam Deck supportNot confirmed for launch; keyboard and mouse are the supported inputMultiplayer or co-opNot planned; single-player onlyMature content (drugs, gore, murder, sexual violence, pornography)Excluded by the Teen-rating targetOccult / supernatural characters (vampires, werewolves)Targeted for post-Early Access, not part of the EA roadmap windowCross-platform multiplayer or cloud sharing of householdsNot planned; the game is single-player and local-only2323Building, Building Mode, and Customization24242525Build Mode continues to grow through Early Access. Day 1 covers the core toolset, but several advanced toggles arrive later.26262727Curved doors and windows arrive post-launchBasement construction arrives post-launchAdvanced roof tools (more roof shapes, dormers, complex overhangs) arrive post-launchAdvanced stair tools (spiral stairs, custom landings) arrive post-launchTown editing tools that let players add or modify districts arrive post-launchPool tools arrive post-launch alongside swimming28282929Live Mode Expansions30303131Live Mode systems also expand during Early Access. The post-launch list below mixes lifestyle, parenting, and routine-life additions.32323333Pet creation tools and pet behavior, after pets shipCalendar integration so household members can schedule eventsFamily tree UI to visualize relationships and ancestryStory progression for NPCs so the wider town ages and lives independentlyCalling and online chatting so social systems reach across the townGardening, fishing, and additional hobbies that expand the hobby libraryAdditional traits, vibes, and lifestyles to deepen personality customization34343535Paramaker Additions36363737Paramaker also gains content during Early Access. The launch toolset is already broad, but planned additions include:38383939More hairstyles and clothing optionsPitch sliders for voice variationMore Vibes, Talents, and Social PerksExpanded asymmetry hooks for additional accessory categoriesModding support for Vibes, Talents, Social Perks, Together Cards, and Relationship labels40404141Modding Roadmap42424343Modding and Steam Workshop is Day 1, but the modding toolkit also expands during Early Access. The Day 1 toolkit covers Build Mode assets, Paramaker assets, Photo Mode assets, careers, genetics, rabbit holes, recipes, TV channels, relationship labels, together cards, vibes, wants, food, and custom radio music. Planned additions during Early Access include broader asset categories, additional file format support, and more granular configuration hooks. Script mods remain under consideration without a firm timeline.44444545Recent Showcase Highlights46464747Several April and May 2026 dev showcases helped tighten expectations for the launch build.484849495050DateTopicNotesApril 2, 2026Town Events ShowcaseFirst public look at scheduled town events including the Sunday marketplace and the Thursday Buried Treasure HuntApril 7, 2026New Building Sneak PeekReveal of an additional commercial building added to the open worldApril 9, 2026Museum ShowcaseReveal of the in-town museum venue with the collectibles donation pipelineApril 14, 2026Town AnimationsAmbient town animations layered onto venues and pedestriansApril 23, 2026Walking AnimationsNew walking animation set driven by Vibes, Emotions, and LifestagesMay 5, 2026Early Access Golden RecapInternal milestone marker that locked the planned Day 1 buildMay 7, 2026Early Access Features RecapExplicit Day 1 vs post-launch carveouts; this article's canonical source5151Long-Term 1.0 Goals52525353The studio has indicated that the 1.0 release, targeted for sometime in 2028, will collect every Early Access free update plus additional content. Beyond the post-launch feature list, the studio has noted several stretch goals that may or may not land by 1.0:54545555Additional death types beyond the launch setDeeper parenting gameplay and a simple child-services systemBaby carriers for transporting babies around the worldLibrary and bookshop venue typesAdditional retail venue types with ordering and delivery systemsCell towers and broader NPC communication systemsNon-life-threatening illnessesObjects that influence Parafolk emotions and behavior in finer-grained ways56565757None of these stretch goals are committed to a specific patch. They reflect the studio's broader direction rather than a guaranteed feature schedule.58585959How the Roadmap Will Evolve60606161Roadmaps in long-running Early Access games shift as priorities change. The Paralives team has been candid that the Day 1 build is the starting point for an iterative, feedback-driven Early Access window of approximately two years. Players who join at launch should expect both a steady stream of free updates and occasional reshufflings of the order in which planned features arrive. The studio plans to communicate roadmap changes through its public posts and patch notes as they happen, rather than committing to a fixed quarterly cadence.