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Paralives Studio
April 6, 2026 at 08:11 AM
Initial comprehensive article on Paralives Studio
Paralives Studio is an independent Canadian game development and publishing company dedicated to the creation of Paralives, a life simulation game. The studio was founded in 2019 by Alex Masse and is based in Montreal, Quebec, Canada. What started as a one-person passion project has grown into a team of approximately 14 to 15 people as of mid-2025.
Alex Masse began prototyping what would become Paralives in September 2018 while still employed at another company. By January 2019 he transitioned to working on the project full-time. In June 2019 he publicly announced the game on social media, sharing early footage of the Build Mode tools. The enthusiastic response from the life simulation community encouraged him to launch a Patreon page shortly afterward, which quickly attracted thousands of supporters.
With steady Patreon income, Alex began recruiting team members. Lea Sorribes joined as the studio's first hire in October 2019, bringing expertise in 3D game art. Anna Thibert (Programmer/Designer) and Christine Gariepy (Marketing Manager) followed, forming the founding core of Paralives Studio. Christine later left the team in July of that period and was replaced by Sandrine as Communications Director. During this phase the team focused on building the foundational systems: the grid-free building engine, the Paramaker character editor, and the core simulation framework.
The studio continued to grow through consistent Patreon funding and began attracting attention from gaming media outlets worldwide. By mid-2025 the team had expanded to roughly 14 to 15 members. The studio announced that Paralives would enter Early Access on Steam, initially targeting December 8, 2025. After playtesting feedback revealed that Live Mode needed additional polish, the team delayed the release to May 25, 2026.
Name | Role | Notes |
|---|---|---|
Founder and Lead Developer | Created Paralives as a solo project in 2018/2019 | |
Lea Sorribes | 3D Game Artist | First hire, joined October 2019 |
Anna Thibert | Programmer / Designer | Early core team member |
Alice Joubin | Animation Lead / 3D Animator | Leads the procedural animation system |
Andrei Castanon | Music Composer and Sound Designer | Handles audio direction and original soundtrack |
Sonia M'Hamdi | 3D Artist | Environment and object modeling |
Charlotte Gonzalez Legendre | QA Tester | Quality assurance and bug testing |
Paralives Studio is primarily funded through its Patreon page (sometimes called the "Paratreon" by fans). Alex chose Patreon over one-time crowdfunding platforms like Kickstarter because Paralives is designed as a long-term project that benefits from sustained community support. By November 2023, the Patreon had surpassed 15,000 active supporters contributing over $35,000 per month.
Patreon tiers range from $3 to $50 per month. Benefits vary by tier and include access to the Paralives Discord server, participation in community polls, HD wallpaper downloads, in-progress screenshots, and weekly video chats with the development team at higher tiers.
The studio operates under several guiding principles that distinguish it from larger publishers in the life simulation genre:
No paid DLC: Paralives will never have paid downloadable content. The team has committed to releasing only free expansions and updates, funded by base game sales.
Community-driven design: Major gameplay features are shaped through community brainstorming sessions, polls, surveys, and direct feedback on Discord and Reddit.
Player freedom: The studio prioritizes flexible, creative tools (grid-free building, slider-based character creation, extensive modding support) over rigid, preset-driven systems.
Transparency: Regular development updates are shared through Patreon dev diaries, social media posts, and community streams.
According to job postings published in 2025, Paralives Studio employees work a 35-hour work week while being paid for 40 hours. Staff receive paid sick days and five weeks of vacation per year. The studio supports remote work, which has allowed it to recruit talent beyond Montreal.
Detail | Information |
|---|---|
Founded | 2019 |
Founder | |
Headquarters | Montreal, Quebec, Canada |
Team Size | Approximately 14 to 15 (as of mid-2025) |
Primary Funding | Patreon (15,000+ supporters, $35,000+/month as of Nov 2023) |
Game Engine | Unity |
Website | paralives.com |