Loading...
Satoru Nihei - 10 revisions
Select an older and a newer revision, then compare.
Re-tensed the development status for the shipped game and added the confirmed difficulty and practice ground details
Added the six-and-a-half-year development timeline and deflect breakthrough, stated film influences and choreography, the Kyoto map-scale decisions, and talking rank-and-file Genma
Repointed the Break Issen link to the Break Issen page
Added stage appearances, authenticity goals, and combat philosophy detail to director bio
Expanded Nihei with 'not a Soulslike, not open-world' framing, first-time Onimusha director note, final-stages quote
Select an older and a newer revision, then compare.
Each revision captures the state of this article at a specific point in time. Use the radio buttons to pick an older and a newer revision, then click "Compare selected revisions" to see the differences between them.