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New Game Plus - Version 1 vs Version 2
Sep 16, 2026, 03:43 AM
Created New Game Plus page covering the two post-clear options, the carry-over table and what a first clear unlocks
Sep 27, 2026, 06:19 AM
Added the point of no return at The Clash at Rendaino, named the Panda and Wataru-kun costume rewards and the Carnage difficulty, and noted how English and Japanese carry-over lists differ on clothing
11Onimusha: Way of the Sword offers a second run through the campaign after the credits, along with a separate option to return to the post-game state of a finished save. Both are documented in community guides to the shipped game; Capcom's own web manual does not describe either, so the detail below is recorded as community documentation rather than as first-party material.2233Two Separate Post-Clear Options4455OptionWhat It DoesNew Game PlusStarts the story again from the beginning, carrying part of the previous save forwardReturn to the post-game hubResumes the finished save at the late-story chapter with the cleared state intact, for mopping up side content66The second option is the one to use for completion work. Because Eastern Kyoto closes permanently once the endgame begins, a player who reached the credits with side activities outstanding needs this route rather than a fresh run.778+The Point of No Return9+10+Community documentation places the point of no return at the mission The Clash at Rendaino. Trying to start it brings up a warning prompt, and free roam ends once it begins; nothing is missable before that point. After the credits, the save is returned to just before that mission, which is the post-game state the second option above resumes, so side content left unfinished can still be cleared there.11+12+Player guides still recommend keeping a manual save from just before the mission. The game is reported to offer one autosave slot and twenty manual save slots.13+814What Carries Over9151016The carry-over list is unusually lossy for the genre. Abilities and collections persist; gear and currency do not. A player expecting to start a second run with a fully upgraded sword will not.111712-Carries OverDoes Not Carry OverLimb awakening progressMain story and both side-quest tracksBasic and special ability statesSword, garb and gauntlet upgrade levelsHozuki Pouch acquisition and upgradesEquipment upgrade materialsItems, some materials, and offeringsRed soul balanceCharm collection and upgradesSpirit Mirror unlock stateAppearance and cosmetic collectionThe Oni Bow itselfPractice ground drills and boss rematch clearsThe red soul exchange unlock listGenma Notes and Lion Dog collection18+Carries OverDoes Not Carry OverAwakened Oni abilities (limb awakening progress)Main story and both side-quest tracksEnhanced basic and special skillsSword, garb and gauntlet upgrade levelsHozuki Pouch acquisition and upgradesEquipment upgrade materialsItems, some materials, and offeringsRed soul balanceCharm collection and upgradesSpirit Mirror unlock stateAppearance and cosmetic collectionThe Oni Bow itselfPractice ground drills and boss rematch clearsThe red soul exchange unlock listGenma Notes and Lion Dog collection1319The single most consequential line in that table is the Hozuki Pouch one. Pouch upgrades persist while equipment upgrades do not, so pouch materials are worth spending before a first clear and equipment materials are worth holding only to the extent they help finish the run.142021+English-language player guides give a shorter list that includes clothing among the things that reset. Japanese community documentation splits that entry into the garb's upgrade level, which resets, and the collection of unlocked appearances, which carries over. The table follows the more detailed split, and the difference has not been settled by Capcom.22+1523What a First Clear Unlocks16241725Finishing the story once opens several things that cannot be reached on a first run at all:182619-A third difficulty level above the two available from the startThe strongest sword in the game, which is awarded for clearing the story on that third difficulty and is therefore unreachable before a second runTwo joke costumes, including a panda suitThe third difficulty as an option for boss rematches at the practice ground, with its own cosmetic reward for clearing the full roster27+Carnage, a third difficulty level above the two available from the startThe strongest sword in the game, which is awarded for clearing the story on that third difficulty and is therefore unreachable before a second runTwo costumes, the Panda Costume and the Wataru-kun Costume (see below)The third difficulty as an option for boss rematches at the practice ground, with its own cosmetic reward for clearing the full roster20282129That chain is why the completion route runs through New Game Plus rather than around it. The rarest achievements in the game sit below every collection award in unlock rate, which is consistent with a reward tier that a first playthrough cannot reach.223031+Post-Game Costumes32+33+CostumeDetailsPanda CostumeAwarded on the first clear of the storyWataru-kun CostumeAwarded on the first clear of the story; based on the mascot of Arashiyama's shopping district34+Both costumes can be put on at the Spirit Mirror once the story has been cleared.35+2336Planning a Second Run24372538Because red souls and equipment levels reset, a second run starts weaker in raw numbers than the first ended, but far stronger in capability: every learned ability, every charm, and every pouch upgrade is still in hand. The practical effect is that the early chapters compress sharply while the damage ceiling stays low until materials are re-gathered.26392740Anyone planning the third difficulty should know it cannot be applied to an existing save. It requires a fresh run, and once a run is started on it the difficulty option is removed from the Spirit Mirror for that run, so there is no dropping down mid-way.