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Accessibility Options - Version 6 vs Version 7
Sep 14, 2026, 12:52 AM
Added internal links to the new character, faction, location and system pages
Sep 14, 2026, 12:56 AM
Added the five named difficulty steps and the studio's on-record explanation of the chase trail
11Marvel's Wolverine ships with an unusually detailed set of accessibility and assist options, and they are worth reading even if you are not looking for accessibility features specifically. Several of them are the clearest public description of systems the game has otherwise said little about, and the options menu is where a few in-game terms first appear in writing.2233Two published counts4455Two figures describe this game's accessibility, and they measure different things. The PlayStation product page shows a count of 35, which is the number of standardised storefront accessibility tags the game qualifies for: 7 under Visuals, 5 under Audio, 6 under Subtitles and Captions, 9 under Controls, and 8 under Gameplay. Those tags are a shared vocabulary used across the whole platform, so they describe what the game supports rather than what its settings menu contains. Insomniac published a separate, game-specific list, and that one runs to about 127 individual options across eight categories. The studio's own summary figure for it is over 100 new, returning and improved accessibility features.6677Neither number is wrong and neither should be quoted as the other. This page follows the studio's list, because it is the one that maps onto the menus you actually see in game.8899How the list is organised10101111The options are grouped into eight categories: Gameplay Assists, Motion Sensitivity, Visual Assists, Audio Assists, High Contrast Options, Violence Customization, Subtitles and Captions, and Controller and Layout. Violence Customization is entirely new to this game. Most categories open with a preset that sets several related options in one go, and there are separate Motor, Motion Sensitivity, Vision, Hearing, High Contrast, and Violence presets.12121313The tables below mark each setting as either new to this game or returning from earlier Insomniac releases, following the studio's own tagging. 46 settings carry the new tag. A handful of entries are not on the disc at launch and arrive with the first update instead; those are called out in the description for each affected setting.14141515Gameplay assists161617-This is the largest category and it doubles as the closest thing to a published difficulty system. Insomniac has not described a named difficulty structure beyond the Challenge Level option itself, so the individual sliders are where the real granularity lives. See Combat and Rage and Healing Factor.17+This is the largest category and it doubles as the game's difficulty system. There is no single difficulty menu with one setting in it: Challenge Level, Enemy Health, Enemy Damage and Stealth Awareness are separate sliders, and each of them moves through five steps. Pre-release accounts that read the menu directly report those five steps as The Best There Is, The Man, The Hunter, The Mutant and The Weapon, running from the most forgiving to the most demanding, with each name drawn from something the comics have called the character. Insomniac's own published list names the settings but not the five steps, so treat the labels as read from a pre-release build rather than as studio-published wording.18181919OptionWhat it doesStatusFirst Time User ExperienceA guided setup menu offered the first time the game boots, so the whole option set can be configured before play begins.ReturningMotor PresetApplies a preset that sets several motor options at once.ReturningLock-OnOff, On-Screen, or All. Sets whether targeting locks to the nearest enemies.NewChallenge LevelThe overall difficulty setting for gameplay.ReturningStealth AwarenessAdjusts how quickly enemies detect Logan while he is in stealth.ReturningEnemy HealthAdjusts how much health enemies have.ReturningEnemy DamageAdjusts the damage enemies deal.ReturningDodge/Parry Input TimingSets how much time you have to dodge or parry an attack successfully.ReturningDodge ModeDefault, Single Tap, Continuous Hold, or Toggle. Default is a single tap to dodge and a double tap to roll.NewChase AssistReduces the movement speed of targets during chase sequences.ReturningNavigation AssistShows a direction trail toward the nearest enemy or mission objective.NewNavigation Assist ColorSets the colour of the navigation trail.NewNavigation Assist Turn SpeedSets how quickly the camera turns toward the goal while Navigation Assist is on.NewTraversal AssistRemoves the inputs required for climbing, jumping, and moving between traversal elements.NewGlobal Game SpeedSlows the whole game to 100%, 70%, 50%, or 30%.ReturningCombat Game SpeedSlows stealth and active combat to 100%, 70%, 50%, or 30%, leaving the rest of the pacing alone.NewQTE AutocompleteAdvances quick time event sequences automatically, with no button press.ReturningRepeated Button Presses SettingsSwitches on-screen button prompt sequences between repeated taps and a single hold.ReturningUI Holds SettingsSwitches interface prompts that need a button hold, such as suit and Technique purchases, between hold and toggle.ReturningSprint ModeHold, Toggle Hold, Toggle Release, or Auto.NewAuto Sprint DelaySets how long the game waits before automatic sprinting engages.ReturningSprint Overrides CrouchControls whether sprinting automatically cancels a crouch.ReturningSpecial Techniques ModeSwitches Special Technique activation between hold and toggle.NewMelee ModeSingle, Combo, or Continuous.ReturningTouch Pad Active In CombatControls whether the touch pad opens menus during combat.ReturningMission Waypoint DisplayOn, R3 Hint, or Off.ReturningTutorialsSets how often tutorial messages appear.ReturningEnable RemindersControls whether periodic interface reminders are shown.NewSkip PuzzleSkips a puzzle outright rather than solving it.ReturningRecent Settings SectionLists the 20 most recently changed settings.NewReplay CinematicReplays or restarts the cinematic currently playing. Arrives with the launch update on disc copies.New20-Navigation Assist and the red trail shown during chase sequences are separate things. Whether Chase Assist also removes that chase trail has not been confirmed. Skip Puzzle is worth noting alongside Progression and Upgrades, since puzzles gate some optional rewards.20+Navigation Assist and the red trail shown during chase sequences are separate things. Game director Mike Daly has explained the chase trail on the record as the classic objective trail, actualised in game as Wolverine catching a scent. As of September 13, 2026, checked against the studio's published options list, the product page and its FAQ, no official material states whether Chase Assist also removes that trail, and no separate toggle for it appears in the published list. See Combat.21212222Motion sensitivity23232424This group mixes camera behaviour with render effects, so several of the entries double as graphics settings rather than accessibility ones. Film grain, motion blur, chromatic aberration, and depth of field can all be switched off individually.25252626OptionWhat it doesStatusMotion Sensitivity PresetApplies a preset that sets several motion options at once.ReturningFullscreen EffectsToggles damage vignettes, intense flashing, and other effects that cover large parts of the screen.ReturningMotion BlurToggles the blur created by camera movement and fast-moving objects.ReturningFilm GrainAdjusts the intensity of the film grain effect.ReturningChromatic AberrationToggles the coloured fringing that appears around slightly shifted, out-of-focus objects.ReturningDepth of FieldToggles the blurring of objects away from the camera focal point.ReturningLook SensitivityAdjusts camera sensitivity while looking around.ReturningInvert Look ControlSets the look controls to inverted or standard.ReturningCamera ShakeAdjusts the intensity of on-screen camera shake.ReturningCamera Rotation EffectsAdjusts the additive camera rotation applied during traversal, combat, and other gameplay.NewCamera FollowSets whether the camera adjusts automatically while running, and how quickly.ReturningCombat Camera Rotation AssistRotates the camera automatically to help keep enemies in view during combat.ReturningCenter DotTurns on a persistent dot in the middle of the screen as a focal point.ReturningCenter Dot SizeSmall, Medium, or Large.NewCenter Dot ColorSets the colour of the centre dot.NewCenter Dot OpacityLight, Medium, Dark, or Full.New2727Visual assists28282929The colour customisation entries here are the most useful group for anyone who has trouble separating combat cues. Parry prompts, dodge prompts, enemy effects, and the Senses effect each take their own colour.30303131OptionWhat it doesStatusVision PresetApplies a preset that sets several vision options at once.ReturningUI Text SizeStandard, Large, or Largest, applied to both in-game and menu text.NewIcon and Prompt SizeSets the size of in-world waypoints, icons, and prompts.ReturningToggle IconsControls whether HUD icons for active settings are shown.NewEmphasis Text ColorSets the colour used for emphasised text.ReturningSenses Color CustomizationSets the colour of the Senses effect, the tracking vision Logan uses to follow scents and pick enemies out of cover.NewSenses Threat Color CustomizationSets the colour of enemy combat effects.NewParry Threat Color CustomizationSets the colour of the effects that should be parried.NewDodge Threat Color CustomizationSets the colour of the effects that should be dodged.NewBoss HealthToggles the boss health bar.NewHero HealthToggles the health bar for Logan himself.New3232Audio assists33333434The audio group is the largest source of new options after Gameplay Assists, and it covers three separate things: hearing accommodations, screen reader behaviour, and a set of content filters that have nothing to do with hearing at all.35353636OptionWhat it doesStatusHearing PresetApplies a preset that sets several hearing options at once.ReturningMono AudioCombines all audio into a single output played through both speakers.ReturningVoice BoostAdjusts the mix so dialogue is clearer and more audible.ReturningScreen ReaderReads out on-screen text in menus, tutorials, and notifications.ReturningScreen Reader VolumeSets how loud the screen reader is.ReturningScreen Reader Speed100%, 150%, 200%, 300%, or 400%.NewScreen Reader VerbosityDefault or Minimal.NewScreen Reader RepeatControls whether the screen reader repeats an entry.NewScreen Reader Repeat Delay TimeSets how long the reader waits before repeating on idle.ReturningScreen Reader Repeat Delay ScaleDoubles the wait before each further repeat, starting from the time set above.ReturningAccessibility Audio CuesAdds audio cues that confirm a needed or a completed action.NewAccessibility Audio Cue VolumeSets how loud those cues are.NewHeartbeat AudioPlays a heartbeat sound, with matching vibration, for nearby enemies.NewAudio DescriptionPlays an additional audio track describing key visuals and actions during cinematics, in the selected voice language. Arrives with the launch update on disc copies.ReturningAudio Descriptions VolumeSets how loud the audio description track is. Arrives with the launch update on disc copies.ReturningAudio and Vibration Cue GlossaryA reference list of the game's audio cue sounds and vibrations.NewSingle Language AudioSwaps dialogue spoken in other languages, where it matters to combat or to following the story, so it matches the chosen voice language.NewProfanity FilterReplaces profane words with silence and shows them on screen as asterisks. US English only.NewFrequency ControlsThe parent option for cutting high and low frequencies and softening a chosen range.ReturningHigh Frequency CutoffFilters out everything above 6,000 Hz.ReturningNotch Frequency FilterEnables a slider that removes a specific frequency range.ReturningLow Frequency CutoffFilters out everything below 600 Hz.ReturningStreaming ModeSwitches between licensed and composed music, so recorded or streamed play does not carry licensed tracks.Returning3737High contrast options38383939The high contrast layer can outline characters or flat-shade them in a single colour so they separate cleanly from the background. Every category of object gets its own shader, and the enemy shader is subdivided across seven enemy types, which is a useful hint at how many distinct enemy classes the game runs. See Enemies and Factions.40404141OptionWhat it doesStatusHigh Contrast PresetsFour presets that set a group of high contrast options at once.ReturningHigh Contrast Outlines FriendlyPuts a single solid colour outline on friendly characters.ReturningHigh Contrast Outlines EnemyPuts a single solid colour outline on enemy characters.ReturningHigh Contrast Outline ThicknessSets how thick the friendly and enemy outlines are.ReturningHigh Contrast Outline BrightnessSets how bright those outlines are.NewHero ShaderApplies a solid single-colour shader to Logan.ReturningAlly ShaderApplies a solid single-colour shader to allies.ReturningNPC ShaderApplies a solid single-colour shader to other characters.ReturningEnemy ShadersApplies a solid single-colour shader to enemies, and covers seven different enemy types separately.ReturningStory Critical ShaderApplies a solid single-colour shader to story critical items.ReturningCombat Interact ShaderApplies a solid single-colour shader to objects that can be used in combat.ReturningCollectible ShaderApplies a solid single-colour shader to collectibles.ReturningHigh Contrast BackgroundToggles a high contrast background so some elements read more clearly.ReturningHigh Contrast Shader Fill OpacitySets how far the shaders override a character's natural colours.New4242Violence customization43434444This category is new. Insomniac describes the game as unapologetically violent and gory by nature of the character, and added the violence and adult language toggles so players could choose how much of that they see and hear. The blood, the dismemberment, and the state of Logan's own body as his healing factor works are all separate controls.45454646OptionWhat it doesStatusViolence PresetSome or Full. Sets Dynamic Blood, Dismemberment, and Visceral Healing together.NewDynamic BloodToggles blood from impacts, in gameplay and in cinematics.NewDismembermentToggles dismemberment. Gameplay drops it entirely and cinematics blur it.NewVisceral HealingSets how much physical damage is shown on Logan's body in gameplay and cinematics.New4747Visceral Healing is the one to know about if you are reading these options for gameplay reasons rather than comfort ones: it governs how visibly Logan carries damage, which is the visual side of the system covered under Rage and Healing Factor. The Profanity Filter in the audio group is the adult language half of the same design decision.48484949Subtitles and captions50505151Subtitles and captions are configured separately, and both carry a full set of size, colour, and direction controls. The direction indicators are the notable pair. They point toward the source of a line or a sound, either for everything or only for sources that are off screen.52525353OptionWhat it doesStatusSubtitlesToggles dialogue text at the bottom of the screen.ReturningSubtitle SizeSets the size of subtitles.ReturningSubtitle ColorSets the subtitle text colour.ReturningSubtitle Speaker ColorSets the colour used for the speaker name.ReturningSubtitle Background ColorSets the background colour behind subtitles.ReturningSubtitle Background OpacitySets how opaque that background is.ReturningSubtitle Direction IndicatorsShows direction indicators during gameplay, either for every subtitle or only for off-screen speakers.NewSubtitle Direction Indicator ColorSets the colour of those indicators.NewCaptionsToggles text for important sound effects and music, in gameplay and in cinematics.ReturningCaption SizeSets the size of captions.ReturningCaption ColorSets the caption text colour.ReturningCaption Background ColorSets the background colour behind captions.ReturningCaption Background OpacitySets how opaque that background is.ReturningCaption Direction IndicatorsShows direction indicators for every caption or only for off-screen sources.NewCaption Direction Indicator ColorSets the colour of those indicators.NewMusic Caption ColorSets the colour used for music captions.New5454Controller and layout55555656Alongside remapping, this category holds the vibration and trigger controls, so it is where you go to soften the DualSense feedback rather than turn it off wholesale. Platform-level controller support is covered on Technical Features and Performance.57575858OptionWhat it doesStatusController RemappingChanges the controller layout using presets or a custom mapping.ReturningShortcutsAssigns an action to each of the four directional buttons. The assignable actions are listed below.ReturningAdaptive TriggersSets the force and tension applied when pressing L2 and R2. The available range is determined by the system software.ReturningCinematic VibrationAdjusts vibration strength during cinematics.NewFootstep VibrationAdjusts the strength of the vibration for Logan's footsteps in gameplay.NewController Speaker ModeSets what the controller speaker plays.ReturningController Vibration ModeExperiential, Functional, or None.ReturningController Vibration IntensitySets how strong the vibration is.Returning5959Each of the four directional buttons can be assigned one of the following actions:60606161Shortcut actionWhat it doesNoneLeaves the button unassigned.Screen Reader StatusPlays a readout of your current HUD status.Toggle Contrast OptionsTurns the high contrast options on or off.Game SpeedToggles the game speed option you have set.Various Combat Holds and Double PressesMaps combat holds and double presses to the button.Collectible / Interact TrackerSwitches Navigation Assist from tracking objectives to tracking collectibles and interactive objects within range.Special Techniques TogglePerforms a Special Technique. A shortcut is available for every Technique slot.Photo ModeOpens Photo Mode. Arrives with the launch update on disc copies.6262Language support63636464The Screen Reader supports English, French, Italian, German, Latin American Spanish, Castilian Spanish, and Japanese. Every language other than English and Japanese arrives with the launch update on disc copies rather than shipping on the disc itself. Audio Description covers the same seven languages and plays in whichever voice language you have selected, and it is also an update feature on disc.65656666The Profanity Filter is the exception to all of this. It is available for US English only, and it both silences the spoken word and masks it on screen with asterisks.67676868Platform features such as PS5 Pro support, haptics, and Photo Mode itself are covered on Technical Features and Performance.