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Oraora!
April 23, 2026 at 10:45 AM
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Oraora! is an A-Class Plasma Arc built around Basic Attack spam. Its Ora Puncher passive stacks a Basic Attack DMG multiplier with every strike, hitting a substantial cap at ten stacks. Any character whose rotation leans on chained Basic Attacks can ramp this Arc to full power within a few seconds.
Oraora! is a 4★ A-Class Plasma-type Arc in Neverness to Everness. It rolls a base 395 ATK at Level 80 with a 37.5% ATK% substat. The primary skill, Ora Puncher, defines its role across rotations and team compositions.
"It's said that in a faraway place, Ora Puncher has a cousin, Muda Puncher."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Ora Puncher passive is meant to feel in play.
The Ora Puncher passive provides the following effect at Refinement Rank 1: Increases the wearer's Basic Attack damage by 2% for 10s each time a Basic Attack is used, up to 10 stacks.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | Basic Attack DMG Per Stack | Max (10 stacks) |
|---|---|---|
L1 | +2% per stack | +20% at 10 stacks |
L2 | +2.4% | +24% |
L3 | +2.8% | +28% |
L4 | +3.2% | +32% |
L5 | +3.6% | +36% |
Reaching Level 80 with full access to the Ora Puncher passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 16,000 | Beaty x3, Fading Silhouette x3 |
Phase 2 | Lv.40 | 32,000 | Beaty x8, Fading Silhouette x8 |
Phase 3 | Lv.50 | 48,000 | Versey x5, Blurred Silhouette x5 |
Phase 4 | Lv.60 | 64,000 | Versey x10, Blurred Silhouette x10 |
Phase 5 | Lv.70 | 80,000 | Harmony x5, Chaos Silhouette x5 |
Phase 6 | Lv.80 | 96,000 | Harmony x10, Chaos Silhouette x10 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Ora Puncher passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Lakshana courier whose Blade Wings and motorcycle transforms chain Skill and Ultimate windows; a natural fit for the Ora Puncher payoff. | ||
5★ | S-Class Anima main DPS whose follow-up attack scaling keeps stacks and buff timers fresh; a natural fit for the Ora Puncher payoff. |
Oraora! is acquired through the standard Arc acquisition methods in Neverness to Everness. A-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box tiles | A-Class Arcs can appear as rewards on Miracle Box tiles within the Arc gacha board. |
10-pull pity | A-Class or higher item guaranteed within every 10 pulls on the Arc banner. |
Gameplay and shop currency | A-Class Arcs are available through regular in-game currency shops and reward tracks. |
Confirm your chosen character's rotation lines up with the Ora Puncher trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Oraora! with Plasma-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.