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First-Person Mode
March 15, 2026 at 05:32 PM
Expanded first-person mode article with confirmed driving/walking details and launch roadmap context
Neverness to Everness is primarily a third-person action RPG, but Hotta Studio has confirmed that a first-person perspective mode will be available. The feature was announced as part of the game's development roadmap, expanding the ways players can experience the city of Hethereau and its surrounding areas.
First-person mode is confirmed for two contexts: driving and on-foot exploration. The vehicle first-person perspective was already available during earlier beta tests, allowing players to see from inside the car when driving through Hethereau's streets. Hotta Studio has stated they also want to enable first-person perspective for walking on foot, extending the feature beyond just vehicle sections.
A first-person perspective for hand-holding interactions has also been mentioned, suggesting the feature will integrate with the game's social and relationship systems. This would allow players to experience intimate character moments from a more personal viewpoint.
The driving first-person mode places the camera inside the vehicle, providing a dashboard-level view of the road and surroundings. This perspective changes the feel of driving through Hethereau significantly, making the urban environment feel more immersive and the sense of speed more tangible. Vehicle interiors and dashboard details become visible in this mode.
Players who prefer the first-person driving experience may also want to use a gamepad for smoother steering control, as noted in the Controls and Keybinds guide. The analog stick input pairs well with the more immersive first-person perspective.
The on-foot first-person mode is a planned feature that would let players explore Hethereau's streets, shops, and interiors from eye level. This perspective would bring players closer to the environmental detail that Hotta Studio has built into the city, from shop signage and street-level decoration to NPC interactions and atmospheric effects.
With the game built on Unreal Engine 5 and supporting full ray tracing and path tracing, first-person exploration would showcase the lighting and reflection technology at its most impressive, as players would see reflections on windows and wet surfaces at eye level rather than from the elevated third-person camera.
Whether first-person mode extends to combat has not been confirmed. The game's combat system is designed around third-person action with aerial combos, dodge mechanics, and Esper abilities that involve wide camera movements and area-of-effect attacks. A first-person combat experience would require significant changes to how abilities are visually presented and how spatial awareness works during encounters.
It is more likely that first-person mode is intended for exploration and immersion rather than active combat. Players may need to switch back to third person when entering combat encounters, or the game may automatically transition between perspectives based on context.
First-person mode was listed among the features in the game's transparent development roadmap, which outlines current shortcomings and planned improvements for the launch and post-launch period. This roadmap also includes enhanced character detail and animations, new main story episodes, and multiplayer feature improvements. The inclusion of first-person mode in the roadmap signals it is a priority feature, though the exact timeline for its full implementation (driving only at launch versus walking from day one) may depend on development progress.
Aspect | Third Person (Default) | First Person |
|---|---|---|
Combat | Full spatial awareness; optimized for aerial combos and dodging | Not confirmed for combat |
Driving | External vehicle view with full surroundings visible | Dashboard-level view; available in beta tests |
Walking | Character visible; wider field of view | Eye-level immersion; planned feature |
Immersion | Standard for action RPGs | Enhanced environmental detail and personal connection |
Note: This article will be updated with full first-person mode details, toggle settings, and supported activities once the feature is fully implemented.