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Fadia
April 27, 2026 at 10:10 PM
Add Arc Compatibility (Synthesis) to profile table

Fadia is an S-Class Psyche character affiliated with the Bureau of Anomaly Control. She is a vampire by nature, which informs both her gothic visual design and her blood-themed healing abilities. As the primary healer in NTE's launch roster, Fadia provides the most reliable sustain in the game. Her Transforming Cross-Shield weapon is both a combat tool and a conduit for Psyche healing energy that keeps the entire team alive through the toughest encounters.

What makes Fadia more than just a healer is her off-field damage sharing passive, which redistributes incoming damage from the active character to herself. This effectively reduces the damage your on-field character takes, adding a layer of survivability that goes beyond raw healing numbers. She is the safety net that allows aggressive DPS characters to push their limits.

Attribute | Detail |
|---|---|
Element | |
Weapon | Transforming Cross-Shield |
Rank | |
Role | Survival |
Faction | |
Arc Compatibility | Synthesis |

Fadia's normal attacks are multi-hit strikes with her cross weapon, dealing Psyche damage while generating healing resources. Each swing of the Transforming Cross-Shield connects with a satisfying weight, and the multi-hit nature means she builds healing charge quickly. Her attack animations have a rhythmic cadence that makes her pleasant to play even when she is on the field as the active character.
Her primary healing skill provides consistent, party-wide recovery that scales based on the team's current health deficit. When teammates are low, the healing output increases to match the urgency. This smart scaling means Fadia does not waste healing on full-health teammates and directs resources where they are needed most. The heal activates quickly and has a reasonable cooldown. This keeps high uptime.
One of Fadia's most notable abilities is a skill that instantly fills the Esper Cycle Meter to 100. This is an extremely powerful utility effect. The Esper Cycle Meter gates character swap reactions, and having it filled instantly means the team can trigger swap-based elemental reactions on demand rather than waiting for the meter to build naturally. In fast-paced encounters, this ability alone can make or break a damage rotation.
Fadia's off-field passive is one of the most unique defensive mechanics in the game. When the active character takes a hit, Fadia absorbs a portion of the incoming damage herself, reducing the amount of damage the on-field teammate actually receives. This passive works automatically without any player input and functions even while Fadia is completely off-field.
The practical effect is that your DPS characters become significantly tankier just by having Fadia on the team. For characters like Baicang, who deliberately operates at low HP for damage bonuses, Fadia's damage sharing provides a critical safety margin. The reduced incoming damage means Baicang can hover at his optimal HP threshold without the constant threat of being killed by a single unexpected hit.
Fadia heals herself over time to compensate for the damage she absorbs through the passive, so she does not gradually kill herself by protecting teammates. This self-sustain keeps her healthy enough to continue functioning through extended encounters.
As the primary healer at launch, Fadia provides the most reliable sustain in the game. Her healing is not locked behind complicated setups, specific element requirements, or lengthy cooldowns. She simply heals the team consistently and efficiently. For players who want to focus on offense without worrying about survival, Fadia removes that concern almost entirely.

Her healing output is sufficient for all current content, including the hardest anomaly dungeons and boss encounters revealed during the Co-Ex Test. Unlike some healer designs that force players to choose between healing and damage, Fadia's kit handles both through her Psyche damage on normal attacks and her healing through skills, creating a smooth rotation.
Fadia holds the unique distinction of being the only dedicated full healer in the launch roster. While other characters like Edgar and Jiuyuan offer supplemental healing, Fadia is the only character whose entire kit is built around keeping the team alive. This makes her practically essential for harder content where sustained survival matters more than raw DPS.
Her Transforming Cross-Shield is both a weapon and a healing conduit. The cross-shaped weapon channels Psyche energy into broad healing pulses that affect all team members regardless of their position on the field. This contrasts with Edgar's positional healing field, which requires teammates to stand in a specific area. Fadia's healing is universal and consistent, making her the safer choice when the team needs reliable sustain without positional requirements.
In addition to raw healing throughput, Fadia creates shields through her abilities that absorb incoming damage before it touches health bars. The combination of proactive shielding and reactive healing gives teams a dual-layered survival system that is difficult to replicate with any other character combination. For Co-Ex Tests and other challenging endgame encounters, Fadia's presence often determines whether a team can clear or not.
Fadia's Psyche element opens two reaction lanes:
Nova (Psyche + Chaos): Pairing Fadia with Chaos characters like Lacrimosa triggers Nova, which deals burst AoE damage when the two elements react. This adds offensive value on top of Fadia's healing.
Stain (Psyche + Lakshana): Pairing with Lakshana characters triggers Stain, providing additional elemental reaction coverage.
Fadia is particularly valuable on teams running Baicang as the primary DPS. Baicang's HP management mechanics demand a healer who can keep him at precise health thresholds, and Fadia's consistent healing combined with her damage sharing passive makes her the ideal partner. She keeps Baicang alive without over-healing him past his optimal damage thresholds.
For general team building, Fadia fits into any composition that needs a healer. Her instant Esper Cycle fill ability provides value to every team regardless of element composition, and her damage sharing passive benefits any DPS who takes the field. She is the default support recommendation in the team building guide.
Fadia is essential for harder content across the board. Her Psyche element enables the Luxation reaction when paired with Cosmos characters like Chiz or Hotori, providing crowd control displacement alongside healing. She also triggers the Trance reaction with Lakshana characters, which provides additional control effects. Teams that include Fadia gain both survival and elemental reaction coverage, making her the most universally impactful support character at launch.
Fadia is the safest support investment at launch. She fits every team and her healing covers all current content difficulty levels.
Use her Esper Cycle fill ability to trigger swap reactions during burst windows. The instant meter fill is one of the strongest utility effects in the game.
When paired with Baicang, monitor his HP thresholds. Fadia's healing will naturally keep him in a safe range, but be mindful not to heal him above his damage bonus thresholds at critical moments.
Her damage sharing passive requires no input. Just having her on the team makes your active character harder to kill.
In co-op content, Fadia is highly valued by teammates. Her healing benefits the entire party and makes runs smoother for everyone.
Build Fadia with Psyche damage stats to improve both her healing output and her personal damage contribution. She does not need dedicated healing-specific gear to function well.
As the only dedicated full healer at launch, Fadia has no direct replacement. If you do not have her, Edgar is the next best option, though his positional healing field is less flexible.
Fadia's cross-shaped weapon creates shields that supplement her healing. Use her skill proactively before boss attacks to layer shields on top of full HP, absorbing damage before it ever touches health bars.
Fadia's Ultimate puts her into a state explicitly labeled Lull. While Lull is active, her attack form changes and her cross weapon delivers six instances of mental damage on the target while restoring HP to her teammates. Mental damage is a damage type that bypasses standard elemental damage interactions, so it lands consistently on enemies regardless of whether the target has any active Esper Cycle reactions on it.
Because Lull layers a unique damage type on top of her healing pulse, Fadia is one of the rare characters in the launch roster whose offensive contribution is not purely a side effect of her support role. Played correctly, Lull doubles as a mid-fight burst window where she generates a noticeable share of the team's total damage, not just sustain.
Fadia carries a Destructive Threshold passive that interacts with her own HP. When her HP drops below the threshold during combat, her Ultimate becomes available again immediately rather than going on its normal recharge cycle. In practice this turns the damage redirection passive into a self-feeding loop: the damage Fadia absorbs from teammates pushes her into the threshold band, the threshold refunds her Ultimate, and the refunded Lull state generates more healing and more mental damage, which pulls her back to a safer HP range.
The threshold is meant to reward players who let Fadia ride the lower half of her HP bar instead of overhealing her with shields and external healing sources. Pairing her with a team that does not include a second healer (Edgar, for example) keeps the threshold reachable; pairing her with a heavy shielder that always keeps her at full HP suppresses the refund.
Beyond healing throughput, Fadia's presence on the squad raises the entire team's maximum HP by 10 percent. The buff applies as long as she is in the squad, including while she is off-field. This is why teams that run her as their dedicated psyche slot tend to have noticeably larger HP pools across every other character, which is what allows aggressive damage dealers like Baicang to operate at low-HP thresholds without instantly dying to a single hit.
Even outside her Ultimate, Fadia generates Esper Cycle Meter unusually quickly. A single basic attack chain fills roughly 45 percent of her cycle bar on its own, and a Lull rotation pushes that figure higher because each Lull pulse counts toward cycle generation as well. The combination of high cycle generation and instant Ultimate refunds makes Fadia one of the most reliable enablers of trio reactions in the launch roster.
Fadia and Daffodil pair into one of the strongest swap combos in the launch meta. After Daffodil casts her Ultimate, the player has two pre-charged swap-back attacks. Swapping to Fadia, beginning a basic attack combo, and then swapping briefly to Daffodil to spend a charge does not cancel Fadia's combo: Fadia's basic attack continues uninterrupted while Daffodil's swap-back lands in the same window. Repeating the pattern stacks both characters' damage on a single target and triggers the Discord trio reaction every cycle, since Fadia's Psyche application overlaps with Daffodil's Chaos field for the full duration of the combo.
Quick numerical reference compiled from the in-game character profile. Stats listed at character Level 1 represent the base values before Awakening, Console Modules, Cartridges, or Arc weapons modify them.
Attribute | Value |
|---|---|
Birthday | October 31 |
Rarity | S-Rank |
Element | Psyche |
Arc Class | Bose |
Faction | Bureau of Anomaly Control, ETD-4 |
Fadia's starting numerical baseline before progression systems begin layering bonuses on top.
Stat | Lv.1 Value |
|---|---|
HP | 1410 |
ATK | 75 |
DEF | 75 |
CRIT Rate | 5% |
CRIT DMG | 50% |
Each character is built from a fixed grid of skills, console-side passives, and progression tiers. The counts below describe the maximum slots ever exposed for this Esper, regardless of which ones are unlocked at any given Awakening rank.
System | Slot Count |
|---|---|
Skills | 4 |
Life Skills | 2 |
Awakening Nodes | 8 |
Breakthrough Tiers | 4 |
Fadia is voiced across the three primary localizations supported on launch.
Language | Voice Actor |
|---|---|
English | Amber Lee Connors |
Japanese | 真堂圭 |
Mandarin Chinese | 裴致莹 |