Overview
Neverness to Everness ships with 388 achievements spread across eight completion categories. Every achievement falls into one of four tiers, displayed in the tracker by medal icon: Bronze (entry goal), Silver (mid-tier), Gold (capstone), and Hidden (secret medals revealed only after unlock). The eight categories group achievements by gameplay loop, so roster completionists can plan farming sessions around the category they want to close out next.
The total breakdown across the roster is 152 Bronze, 126 Silver, 55 Gold, plus 55 Hidden achievements that do not belong to a tiered series.
Category Breakdown
Category | Total | Bronze | Silver | Gold | Hidden | Focus |
|---|---|---|---|---|---|---|
49 | 25 | 14 | 10 | 0 | Rewards urban lifestyle activities in Hethereau: auctions, Tycoon gameplay, animal petting, seasonal city events, and other slice-of-life loops that sit outside combat. | |
74 | 50 | 14 | 10 | 0 | Tracks long-term progression milestones such as Arc levels, Beetle Coin totals, Phone Booth unlocks, Divination rank, and account-wide growth goals. | |
53 | 12 | 40 | 1 | 0 | Pays off map coverage and world discovery: unlocking fast-travel points, finishing region-specific Anomaly Commissions, and reaching key exploration landmarks. | |
53 | 25 | 14 | 14 | 0 | Combat-focused completion rewards covering shield thresholds, charge triggers, single-character duels, and encounter mastery. | |
37 | 19 | 10 | 8 | 0 | Small, quirky, and often hidden milestones tied to easter egg quests, street observations, and out-of-the-way interactions scattered across the city. | |
39 | 17 | 18 | 4 | 0 | Side activity and mini-game completions: Tetrominoes, Little Sparrow mahjong, Sea Angler fishing, Taxi Driver runs, and the rest of Hethereau's arcade layer. | |
27 | 3 | 16 | 8 | 0 | Story and narrative milestones tied to completing specific quest series, including Main Story arcs and limited-time commemorative chains. | |
56 | 1 | 0 | 0 | 55 | Relationship progression through gifting, conversations, and reaching Affection tiers with the playable Espers. | |
Total | 388 | 152 | 126 | 55 | 55 |
How the Tier System Works
Most achievements sit inside a tiered series. A series carries the same name with a Roman-numeral suffix (for example, Bumper Harvest I, Bumper Harvest II, Bumper Harvest III) and ramps up the completion count at each tier. Unlocking Tier III of a series automatically unlocks Tier I and Tier II, so the tracker treats a series as a single row with a bronze, silver, and gold pip. Account-wide completion totals still count each tier separately.
Hidden achievements sit outside the tiered structure. Each hidden medal has its own unlock condition, usually a one-time easter egg quest, a specific world interaction, or an unusual combat feat. The tracker shows hidden entries with a distinct medal icon and suppresses their description until the medal unlocks.
Tier Thresholds
Within a tiered series, the jump between tiers is usually a 5x or 10x increase in the completion counter. A typical stamina-spend series might ask for 100 / 500 / 2,000 uses; a kill-count series often runs 10 / 50 / 200. The exact numbers vary per series, but the curve is steep enough that Gold tiers are usually endgame goals rather than early-run clears.
Completion Planning
The fastest path to full completion depends on which gameplay loops a player already enjoys. Quest achievements unlock passively through the Main Story, so they tend to close out first. Social achievements hinge on the Affinity System, which benefits from daily gift rotation. Fight achievements reward high-tier combat loops like Anomaly Dungeons and High-Risk Commissions. Interest achievements are the slowest to clear because each one requires a unique interaction, and many are tied to easter egg quest lines that are easy to miss on the main map.
Category Pages
City Achievements (49 total). Rewards urban lifestyle activities in Hethereau: auctions, Tycoon gameplay, animal petting, seasonal city events, and other slice-of-life loops that sit outside combat.
Develop Achievements (74 total). Tracks long-term progression milestones such as Arc levels, Beetle Coin totals, Phone Booth unlocks, Divination rank, and account-wide growth goals.
Explore Achievements (53 total). Pays off map coverage and world discovery: unlocking fast-travel points, finishing region-specific Anomaly Commissions, and reaching key exploration landmarks.
Fight Achievements (53 total). Combat-focused completion rewards covering shield thresholds, charge triggers, single-character duels, and encounter mastery.
Interest Achievements (37 total). Small, quirky, and often hidden milestones tied to easter egg quests, street observations, and out-of-the-way interactions scattered across the city.
Play Achievements (39 total). Side activity and mini-game completions: Tetrominoes, Little Sparrow mahjong, Sea Angler fishing, Taxi Driver runs, and the rest of Hethereau's arcade layer.
Quest Achievements (27 total). Story and narrative milestones tied to completing specific quest series, including Main Story arcs and limited-time commemorative chains.
Social Achievements (56 total). Relationship progression through gifting, conversations, and reaching Affection tiers with the playable Espers.
Rewards and Credits
Every achievement unlock awards a small pool of primary currency plus roster-wide completion stats. The game ties additional milestone rewards (named Annulith bundles, avatar frames, housing items) to reaching specific account completion percentages, so players who treat the achievement list as a side objective still benefit from the primary-currency drip feed. The tracker UI lets players filter by category, tier, and completion status, which is the main way to plan the next session's farming route.
Related Systems
Affinity System is the core loop behind the 56 Social achievements.
City Tycoon drives most City achievements.
Anomaly Commissions are the repeatable gate for many Develop and Explore milestones.
Gacha System feeds roster growth that unlocks tiered Arc and Esper achievements.
Hunter Level is the account-wide progression that unlocks many Develop tiers.
Main Story is the primary source of Quest achievement unlocks.