Loading...
Divine Skills - Version 1 vs Version 2
Sep 12, 2026, 12:58 AM
Initial version (2026-09-11)
Sep 12, 2026, 12:59 AM
Updated internal link states after new pages were added (2026-09-11)
11Divine Skills are the one gameplay system Nodusfall has named and described from several directions. They are abilities taken from the enemies you defeat, equipped before you deploy, and charged during a fight until they can be released. The Chinese material calls them 神格技能 and the Japanese material 神格スキル, both of which translate as skills of divine rank.2233What the Official Material Says4455Three separate pieces of first-party material describe them.6677Source of the wordingWhat it statesThe official site pillar"Reap divine power from your enemies to unlock Divine Skills that are yours alone. Turn their own might against them."The debut news postDefeating powerful creatures rewards players with valuable resources and unlocks new skills and weapons, further enhancing their builds.The developer FAQ of August 28, 2026Divine Skills are described as overwhelmingly powerful abilities that widen a team's tactical options and can sometimes turn a fight around.88The Chinese press release adds the same idea in the other direction: after beating a strong enemy, players take its power for themselves and unlock a dedicated Divine Skill, described in-world as turning an opponent's own methods back on them.991010How They Behaved in the Development Build11111212Everything in this section comes from the closed-doors press demo played on August 26, 2026. It was a build in development and none of it is a specification for the finished game.13131414PropertyBehaviour in the August 26, 2026 development buildTypesAttack, defence and supportWhen they are setBefore deploying on a contract, alongside the character and weapon choiceHow they chargeA gauge fills as you land hits on enemies. At full charge the skill can be releasedRole matchingEquipping one that suits your character's role granted an extra passive effectOff-role useEquipping one outside your role was allowed and encouraged to cover a gap in the partySwappingFreely swappable, so an offence-focused character could carry a healing optionHow the pool growsBeating bosses adds more of themInputOn a controller, a held shoulder button combined with a face button1515One attending writer took a Divine Skill that turned their character into the beast they rode as a mount, fighting with paw swipes and tail strikes, and noted it carried a cooldown on the same scale as an ultimate.16161717Where Divine Skills Sit in a Build18181919The Chinese press release sets out a build system with three axes: weapons, class skills, and Divine Skills. Divine Skills are the axis that comes from what you have beaten rather than from what you have chosen, which makes them the part of a build that grows with the bestiary.20202121AxisChinese termWhat it coversWeapons武器Weapons differ in performance and can be customised. Weapon customisation and skill upgrades were described as planned rather than present in the demoClass skills职业技能The active skills belonging to the character you picked, roughly four per character in the demo buildDivine Skills神格技Taken from defeated enemies, slotted before deployment, swappable between runs2222Ultimates are a separate thing again. In the demo they sat on cooldowns over two minutes and changed depending on the sub-class chosen after picking a character, and the interface indicated which ultimates suited which role.23232424Not Yet Known25252626As of September 11, 2026, none of the following appears on the official site, in the debut post, or in the developer FAQ.27272828No individual Divine Skill has been named in first-party material.No limit has been given on how many can be held or equipped at once.It is not stated whether the pool is tied to one character or shared across an account.It is not stated whether the three types seen in the development build are the final set.The relationship between Divine Skills and the relics claimed from tougher foes has not been explained.29293030See Confirmed Gameplay for the rest of the confirmed gameplay picture and Gamescom 2026 Press Demo for the full account of the build these observations come from.