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Gacha System
April 3, 2026 at 10:46 AM
Added Chuppa token, Lunaria currency, Arc pulls (Tri-Key 10-pull only), free S-Rank selector
The gacha system in Neverness to Everness is called Scarborough Fair, sometimes referred to simply as The Fair. Rather than presenting a conventional pull screen where players tap a button and watch a summoning animation, NTE takes a completely different approach. The Fair uses a Monopoly-style board game where players roll dice and move a Chuppa token (a small mascot game piece) around a tiled board. Each tile the token lands on delivers a different type of reward, ranging from guaranteed character drops to minor resource bundles.
One of the most player-friendly aspects of the system is the absence of a 50/50 mechanic. In many competing gacha titles, pulling a top-rarity character from a limited banner comes with only a 50% chance of receiving the featured unit. In NTE, any S-rank character pulled from a limited banner is guaranteed to be the featured character. This removes one of the biggest frustrations in the genre and makes saving for specific characters far more predictable.
Players use Solid Dice on the limited character banner or Fabricated Dice on the standard (permanent) banner. Each die represents a single pull. Rolling the dice moves the board piece forward by a random number of spaces, and the tile it lands on determines the reward. The board layout is not static. As a player's pity count rises and they get closer to the guaranteed threshold, the board reconfigures itself, swapping low-value tiles for higher-value ones.

Landing on a tile instantly grants whatever reward it contains. Some tiles also give bonus effects like extra rolls or additional currency. Because the board reshuffles based on pity progression, the experience changes as you spend more dice, creating a sense of momentum that conventional pull animations lack.
The consolidated S-class rate in Scarborough Fair is approximately 1.88% per pull (averaged across a full pity cycle including soft pity; the base per-tile rate is approximately 1%). This is significantly higher than the standard rates in comparable titles. Wuthering Waves offers 0.8%, and Genshin Impact sits at 0.6%. The higher base rate, combined with the absence of a 50/50 system, means that NTE is notably more generous when it comes to obtaining featured characters.
A-class characters are guaranteed every 10 pulls, which ensures that even short pulling sessions produce meaningful results. B-class drops fill the remaining probability space and serve as enhancement material and collection entries.
Soft pity begins at approximately 70 pulls. After 70 pulls without an S-class character, the board reconfigures to include significantly more Journey Together tiles (the tiles that guarantee the featured S-class unit). During this soft pity phase, the effective S-class rate climbs to roughly 19.5% per pull, making it very likely that you will receive the featured character within the next few rolls.

Hard pity is set at 90 pulls. If a player reaches 90 pulls without receiving an S-class character, the 90th pull is guaranteed to award one. Because there is no 50/50 mechanic on the limited banner, that guaranteed S-class will always be the featured character. Pity carries over between limited banners of the same type, so unused pity count is never wasted.
Each tile on the Scarborough Fair board provides a specific category of reward. The table below lists the tile types that appear during the gacha board game.
Tile | Effect |
|---|---|
Journey Together | Guarantees the featured S-class character. More of these tiles appear as pity increases. |
Apprentice Chest | Contains a pull with a estimated ~0.2% S-class rate. Most common outcome is B-class Arcs. |
Hero Chest | Contains a pull with a estimated ~3% S-class rate. Also awards 2 Warp Pieces on landing. |
Roll Again | Refunds a stated number of pulls (usually 1 or 2), effectively giving free extra rolls. |
Miracle Box | Awards a random A-class Arc. |
Warp Chess Box | Awards Warp Pieces, used for purchasing standard banner characters and extra pulls. |
Lost Chess Box | Awards Lost Pieces, used for purchasing upgrade items and monthly pull allotments. |
The Scarborough Fair system involves several interconnected currencies. Understanding each one helps with long-term resource planning.

Currency | Purpose |
|---|---|
Solid Dice | Limited banner pull currency. 1 Solid Die equals 1 pull on the currently featured character banner. |
Fabricated Dice | Standard (permanent) banner pull currency. Cannot be used on limited banners. |
Annulith | Premium currency that can be purchased or earned in-game. Used to buy Solid Dice or Fabricated Dice. |
Tri-Key | Rare exchange currency. 25 Tri-Keys can be traded for any available S-class Arc from the exchange shop. |
Warp Piece | Obtained from duplicate pulls and certain board tiles. Can be spent on extra pulls or used to purchase standard banner characters. |
Lost Piece | Awarded from gacha activity. Used to buy upgrade items and monthly pull allotments from the Lost Piece shop. |
Lunaria | Secondary premium currency used for stamina refills, cosmetic skins, and battle pass progression. Earned from events and purchasable with real money. |
In addition to character banners, Scarborough Fair includes a separate banner for Arcs (weapons). Arc pulls use Tri-Keys as their currency rather than Solid Dice or Fabricated Dice. A key distinction is that Arc banners only support 10-pulls; single pulls are not available. Each 10-pull costs 25 Tri-Keys and guarantees at least one A-class Arc, with an S-class Arc available at the same pity thresholds as the character banner.
This 10-pull-only restriction means players need to save Tri-Keys in batches of 25 before pulling. The trade-off is that every pull session on the Arc banner is guaranteed to deliver meaningful results through the minimum A-class guarantee.
New players receive a special safety net on the standard banner. If a player completes 50 pulls on the standard banner without receiving any S-Rank character, the game awards a free S-Rank character selector. This selector allows the player to choose from the pool of available standard-banner S-Rank characters, providing a guaranteed starting point for building a roster.
This mechanic is separate from the normal pity system. It acts as an additional safety net specifically for new players who may have unusually poor luck during their first batch of pulls. Combined with the pre-registration rewards and early-game free pulls, this selector ensures that every player has at least one S-Rank character early in their progression regardless of RNG outcomes.
New players can expect approximately 80 to 90 free pulls from the combination of pre-registration rewards, tutorial completion, and early-game event distributions. Since hard pity sits at 90, this means a free-to-play player entering at launch should be able to guarantee at least one S-class character from the limited banner without spending any real money. Additional pulls accumulate from daily activities, weekly missions, and seasonal events.
The generous pull income early on is clearly designed to help new players build a functional roster quickly. After the initial burst of free resources, the pull income settles into a steadier drip from daily commissions, event participation, and exploration rewards.
Focus Solid Dice on limited banners. Because there is no 50/50 risk, every limited banner pull has a direct path to the featured character. Spending Solid Dice on the limited banner is always the optimal strategy.
Save pity for characters that fit your team. Since pity carries between limited banners, there is no urgency to spend. Wait for a character whose element and role complement your existing roster. Consult the team building guide for composition advice.
Let Fabricated Dice accumulate naturally. The standard banner uses Fabricated Dice, which you earn from daily activities and events. There is no need to rush these; pull on the standard banner whenever you have a comfortable surplus.
Track your pity count. The game displays your current pity count on the banner screen. Keep an eye on it so you know when soft pity (around 70) and hard pity (90) are approaching.
Consider the reroll guide if starting fresh. Rerolling in NTE is relatively painless thanks to the high base rates and generous starting resources.
For more information on character rarity, see Esper Ranks. For details on weapons obtained through gacha, see Arcs and Weapons.