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Collectibles
Neverness to Everness offers a wide variety of collectibles spread across its gacha system, open world exploration, and city management features. From playable Espers and Arcs to vehicles and home decorations, collecting is woven into nearly every aspect of the game. Some collectibles are tied to spending currency on gacha banners, while others reward players who take the time to explore every rooftop, alley, and district of Hethereau. This page covers every major collectible category, the currencies involved, and practical advice for building your collection efficiently.
Collectible Categories
Category | How to Obtain | Currency / Method |
|---|---|---|
Characters (Espers) | Scarborough Fair gacha (board-game dice mechanic) | Fabricated Dice (standard), Solid Dice (limited) |
Weapons (Arcs) | Arc Shop, gameplay modes, and Arc banner pulls | |
Cosmetic Skins | Limited character banner with separate pity per skin type | Solid Dice (shared with character banner) |
Purchased through the garage in City Tycoon | Fons and other currencies | |
Furniture | Purchased or crafted for decorating properties | |
Figurines | Found through open world exploration | Exploration |
Hidden Chests | Scattered throughout Hethereau | Exploration |


Characters (Espers)
Playable characters in Neverness to Everness are called Espers, and collecting them is one of the game's core progression loops. Characters come in three rarity tiers: S-Class, A-Class, and B-Class. S-Class Espers are the rarest and typically the most powerful, while B-Class characters are available early and serve as solid options for new players building their first teams.
The Scarborough Fair Gacha
Characters are obtained through the Scarborough Fair gacha system, which uses a board-game format resembling Monopoly. Players roll dice to move a token (called a Chuppa) around a looped tile-based board with branching side paths. There are two banners for characters. The Standard banner uses Fabricated Dice, while the Limited banner uses Solid Dice. The limited banner is significant because once an S-Class is triggered, it is guaranteed to be the featured character. There is no 50/50 coin flip, which sets NTE apart from many competing gacha titles.
The pity system guarantees an A-Class character or Arc within every 10 pulls. For S-Class characters, after 70 pulls without one, the board layout changes: every 5 to 6 tiles become S-Class tiles, pushing the effective rate to roughly 20% per roll. Full hard pity arrives around 80 to 90 pulls. Pity carries over between limited banners, so 40 pulls on one banner means you start the next limited banner at 40 pulls toward your next S-Class.
Weapons (Arcs)
Weapons in Neverness to Everness are called Arcs, and they are collected through a separate system from the character gacha. This is a deliberate design choice: players never need to split their character-pulling budget to chase weapons. S-Class and most A-Class Arcs are obtained through gameplay modes, event rewards, and account progression milestones rather than random gacha pulls.
For players who want to target specific weapons, the Arc banner accepts Tri-Key currency. Only 10-pulls are allowed on the Arc banner; single pulls are not available. The soft pity for an S-Class Arc sits at roughly 60 pulls (six 10-pulls). When an S-Class Arc is triggered, there is a 25% chance it will be the featured limited Arc, which is typically the signature weapon for the current limited character. If you miss the featured Arc, it is guaranteed within the next 20 pulls.
Because Arcs are largely earned through gameplay rather than random rolling, building a strong weapon collection is more predictable than collecting characters. Save your Tri-Key currency for featured Arcs that complement your main team's builds rather than pulling on every banner that appears.
Cosmetic Skins
Skins in Neverness to Everness cover three cosmetic categories: glider skins, vehicle skins, and character skins (outfits). Rather than existing on a standalone banner, cosmetic skins are embedded within the limited character banner. As you pull on a limited banner, you build pity toward each cosmetic type simultaneously, alongside your character pity.
Each cosmetic type tracks its own independent pity counter:
Skin Type | Pity Threshold | Notes |
|---|---|---|
Glider Skin | 50 pulls | Lowest threshold; easiest cosmetic to obtain |
Vehicle Skin | 120 pulls | Mid-range investment for car or bike cosmetics |
Character Skin | 200 pulls | Highest threshold; full character outfit |
Pity for each cosmetic type carries over to future banner reruns. For example, if you do 40 pulls on a limited banner before it ends, you will have 40 pity toward the glider skin, 40 toward the vehicle skin, and 40 toward the character skin when those cosmetics return on a future banner. You can also land on a skin tile on the board before reaching the pity threshold, granting the cosmetic early.
This layered system means that players who pull deeply on a limited banner to collect a character will naturally accumulate progress toward cosmetics as well. The glider skin at 50 pulls is essentially free for anyone who reaches character pity. Vehicle and character skins require a deeper financial or resource commitment, incentivizing completionist pulling for dedicated fans of a particular Esper.
Vehicles
The vehicle collection in Neverness to Everness includes cars, muscle cars, supercars, and motorbikes. Early in your journey through Hethereau you unlock the City Tycoon system, which comes with a personal garage where all your vehicles are stored. New vehicles are purchased using Fons, the City Tycoon currency earned by running businesses like coffee shops, completing deliveries, fishing, and racing.
Beyond simply buying new rides, the game supports cosmetic customization and performance upgrades for your fleet. Handling, weight, and speed can all be improved, and visual modifications let you personalize the look of each vehicle. Players can switch between third-person and first-person driving views while cruising through the city, and different vehicle types change the feel of traversal significantly.
Vehicles serve as both functional transportation and collectible status symbols. While collecting every vehicle is entirely optional, driving a variety of cars and bikes through Hethereau's streets adds visible variety to exploration and is one of the game's most satisfying side pursuits.
Furniture and Housing Decorations
Furniture and decorations tie directly into the Housing System. Once you purchase a property through the City Tycoon progression track, you can fill it with a growing collection of furnishings. Properties like Peak and Fenglin Villa come with quick-teleport access and serve as a personal home base in Hethereau.

Most furniture is purchased with Fons, though some pieces are crafted or earned through specific activities. The housing system also features Anomaly Furniture, a special category of furnishings that unlocks unique commissions you can accept from the comfort of your home. Decorating is not purely cosmetic either: bonded characters from the Companion System interact with the environment in your home, and a well-furnished space produces richer interactions than an empty room.
Exploration Collectibles
The open world of Hethereau is filled with things to find. The development team designed the city so that each block offers unique activities or collectibles tucked into its corners. Two major types of exploration collectibles reward curious players who stray from the main questline.
Figurines
Figurines are small collectible items hidden throughout the open world. They can be found on rooftops, in alleyways, behind buildings, and in other out-of-the-way spots across every district. Gathering figurines rewards thorough exploration and gives completionists a reason to scour every corner of the map.
Hidden Chests and Treasures
Hidden chests are scattered across the districts of Hethereau, including Bridge Crossing, Miguel District, New Herland District, and the Unheard Shores. These chests contain a variety of rewards such as currency, upgrade materials, and other useful items. Some are visible in plain sight, while others require puzzle-solving, climbing, or exploring interiors to reach.
Exploration collectibles are entirely free to pursue and do not require any currency or gacha pulls. They provide a steady stream of supplementary resources and make traversal more rewarding for players who treat Hethereau as a living environment to investigate rather than a backdrop to rush through.
Currencies for Collecting
Several currencies power the collectible systems in Neverness to Everness. Understanding which currency feeds into which system helps you allocate resources effectively. For a full breakdown, see the Currencies page.
Currency | Primary Use | How to Obtain |
|---|---|---|
Annulith | Converts into Fabricated Dice or Solid Dice for gacha pulls | Gameplay, events, missions, achievements |
Lunaria | Premium paid currency; purchases bundles and top-up packs | Real-money purchases |
Pulls on the Standard character banner | Converted from Annulith; event rewards | |
Solid Dice | Pulls on the Limited character banner | Converted from Annulith; event rewards |
Tri-Key | Pulls on the Arc (weapon) banner and Arc Shop purchases | Activities, events, account progression |
Vehicles, furniture, ingredients, and City Tycoon goods | City Tycoon activities (businesses, deliveries, racing, fishing) |
Annulith functions as the game's general-purpose premium currency and works similarly to Primogems or Astrite in other gacha RPGs. It can be earned entirely through free gameplay, though spending real money on Lunaria lets you acquire Annulith faster. All other collecting currencies are earnable through normal play without any real-money requirement.
Tips
Track your pity counts across each banner type. The S-Class guarantee at 80 to 90 pulls is a significant investment, so plan your dice spending carefully.
On the limited banner, you do not need to worry about losing a 50/50. Once S-Class pity triggers, you get the featured character. Save your Solid Dice for banners featuring Espers you actually want.
Tri-Key currency is separate from dice. You can build your Arc collection without cutting into your character-pulling budget. Focus Tri-Key spending on featured Arcs that match your main team's element and playstyle.
Pulling to 50 on a limited banner gives you the glider skin for free as a side benefit. If you planned to pull that far for the character anyway, the cosmetic is a bonus.
Explore every corner of Hethereau. Figurines and hidden chests are placed in out-of-the-way locations that reward observant players with resources and materials.
Earn Fons through City Tycoon activities to fund both your vehicle garage and furniture collection. Running businesses and completing deliveries are the most consistent sources.
Cosmetic skin pity carries over between banner reruns. If you fall short of a character skin on one banner, your progress is waiting when that skin returns.
Vehicle collecting is entirely optional but adds variety to how you move around the open world. Performance upgrades also make certain races and time trials easier.