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Hammer - Version 1 vs Version 2
Sep 9, 2026, 01:07 AM
Initial version (2026-09-08)
Oct 16, 2026, 07:03 PM
Updated the launch weapon count to eight and noted the protagonist wielding the Hammer in the Tokyo Game Show 2026 trailer
1-The Hammer is one of the seven weapon types in Monster Hunter Outlanders at launch and the most recent to receive a dedicated official overview, released alongside the third of the Closed Beta Tests in August 2026. It is described as a weapon combining mobility and devastating power, which puts it in a different place from the game's other charge weapon, the Great Sword.1+The Hammer is one of the eight weapon types in Monster Hunter Outlanders at launch and the most recent to receive a dedicated official overview, released alongside the third of the Closed Beta Tests in August 2026. It is described as a weapon combining mobility and devastating power, which puts it in a different place from the game's other charge weapon, the Great Sword.2233No Guard4455The Hammer cannot guard. This is stated outright in official material and is the weapon's defining limitation: where the Great Sword lists guarding among its options and the Lance is built entirely around it, the Hammer has no block at all and must handle incoming attacks through movement.6677Charging on the Move8899The compensation for that limitation is that the player can move while charging. Charge level increases over time and unleashes stronger attacks as it rises, but unlike a weapon that roots the wielder in place, the Hammer keeps its footwork during the wind-up. That is what makes mobility part of the weapon's identity rather than a workaround.10101111Mighty Charge12121313At maximum charge the weapon enters a state called Mighty Charge, which unlocks an even more powerful attack. Reaching maximum charge is therefore a state transition rather than simply the top of a scale, and holding that state is the payoff for the risk taken while charging without a block.14141515Spinning Bludgeon16161717While charging, the player can switch to Spinning Bludgeon, a move that repositions while attacking. This is the Hammer's answer to being caught mid-charge in the wrong place: rather than abandoning the charge, it converts the movement problem into offence.18181919Stunning the Head20202121Official material directs players to actively attack the monster's head in order to stun it and create openings. Stun is therefore a confirmed status in this game, and the Hammer is confirmed as a weapon built to apply it. No stun threshold, duration or accumulation rate has been published.22222323Confirmed Mechanics24242525MechanicConfirmed behaviourGuardingNot available on this weaponMovement while chargingAvailable; the player can reposition during a chargeCharge levelRising charge level unleashes stronger attacksMighty ChargeEntered at maximum charge, unlocking an even more powerful attackSpinning BludgeonSwitched to while charging, repositions while attackingStunApplied by attacking the monster's head, creating openings2626Not Yet Confirmed272728-Which Adventurer carries the Hammer. None of the nine revealed characters uses it.How many charge levels exist before Mighty Charge.Whether Mighty Charge decays, and whether it survives being hit.The stun threshold, stun duration, and whether other weapons can apply stun.Whether a Perfect Evade applies to this weapon.Raw values, sharpness, elemental variants and upgrade paths.28+Which Adventurer carries the Hammer, if any. None of the nine named Adventurers uses it, although the player's own Fated Adventurer, who is proficient with several weapon types, is shown wielding it in the Tokyo Game Show 2026 trailer.How many charge levels exist before Mighty Charge.Whether Mighty Charge decays, and whether it survives being hit.The stun threshold, stun duration, and whether other weapons can apply stun.Whether a Perfect Evade applies to this weapon.Raw values, sharpness, elemental variants and upgrade paths.