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Life Sim Activities - Version 4 vs Version 5
Aug 17, 2026, 10:14 PM
Noted that home building has been shown in-engine and is still in development, tightened the page description, and removed a self-link
Aug 27, 2026, 09:50 AM
Added how equipment crafting works, that villages start from bare ground, and the confirmed contents of the September playtest build
11Life Sim Activities make up the cozy half of Monster Fantasy. Jotoyo designed the game so that village life sits alongside the action, letting you play at your own pace rather than forcing you onto a single path. The hero is a customizable amnesiac who arrives in the Kingdom of Eldoras, and from there you are free to hunt giant monsters or settle into a quieter routine of producing, making, and building. The studio sums up this philosophy as play freely, your way.2233Cozy Activities445566A range of confirmed life sim activities lets you gather resources, prepare food, brew helpful items, and shape your surroundings. The table below lists each activity and what it involves.7788ActivityDescriptionFarmingGrow crops as part of the quieter side of village life.FishingCast a line in the waters of Eldoras to catch fish.CookingPrepare food from ingredients you have gathered, caught, or produced.WoodcuttingChop wood to collect timber for crafting and building.MiningMine ore and minerals as raw materials for your projects.Gathering and ProducingCollect and produce resources that feed into crafting and cooking.Potion MakingBrew potions and other useful consumables.Crafting EquipmentCraft your own weapons and armor to support your chosen class.Building and Home CustomizationBuild and customize your own home in the village.99Crafting Your Own Equipment10101111Crafting is woven directly into the life sim loop rather than kept separate. As you gather and produce materials through activities like woodcutting, mining, and gathering, those resources feed into making your own equipment. You craft the gear yourself, and that gear supports your class. For example, the Warrior relies on heavy gear, so a player leaning into that class will want to gather the right materials and craft accordingly. This ties the cozy activities back into combat, since better equipment helps when you take on the giant Monsters.121213+Crafting is deliberately loose. In the build shown to media, players chose which materials to feed into a piece and filled a crafting gauge until it passed 100 and the item finished. The same piece can be made from more than one combination, and the materials decide what extra properties it ends up carrying, so two players holding the same weapon can be holding very different numbers. Jotoyo has said equipment skills will expand further, and that hunting down unusual material combinations is meant to be the heart of the system rather than a bonus on top of it.14+1315Building and Running Your Village14161517Home building goes further than a single house. You start a new life in a village that you can name and manage yourself, putting up homes, decorating the surroundings, and shaping the place to your own taste.16181719The community grows the same way. You can invite the villagers you like best to move in, and residents can also be taken on to work for you and help keep village life running, so the people you befriend become part of how the village functions day to day. Jotoyo has shown home building running in the game and describes the system as still in development, so the exact tools and options may change before release.182021+Villages start from nothing. The demo shown to media dropped players into a settlement already partway along, but Jotoyo has said the real game opens on bare ground: you clear it, raise buildings, and invite people in. Building types run from ordinary homes to shops, so the village grows into a working place rather than a row of houses.22+23+What the September Playtest Will Include24+25+The life sim side will be playable in the test build rather than held back for later. Jotoyo has said the September playtest lets players chop trees, mine, and fish out in the world, cook dishes and brew potions from what they gather, forge equipment from materials taken off monsters, and build a village of their own, recruiting the residents they like to move in. See Development and Kickstarter for the wider testing roadmap.26+1927Play Your Way20282129The balance between action and cozy play is a core part of the design. You are never locked into hunting or homesteading. You can spend a session fishing, cooking, and decorating your home, then head out to fight monsters when you feel like it, working together with Villagers who can join you. Whether you treat Monster Fantasy as an action combat experience, a relaxed village life game, or a mix of both, the choice is yours.