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Seer - Version 5 vs Version 6
Aug 27, 2026, 12:23 AM
Added the August 19 Super Armor Clash fix affecting the Ferocity talent
Sep 21, 2026, 06:40 AM
Added the August 28 and September 15 changes
11The Seer is the support caster of the six classes in Mistfall Hunter, a versatile fighter who can hold a team together or turn on the pressure. It is also called the Reverent Seer in some materials. In the world's fiction, Seers are among the few who kept their faith after the gods were declared dead, and that conviction is what lets them channel power back into their fellow Gyldhunters. On the Classes page the Seer is the light-and-wind specialist, mastering both forces to control a battlefield.2233Seers work off energy charges rather than swinging freely. They consume charges with each attack, and empowered attacks spend several at once for a bigger impact. Their basic attacks are not as quick as a melee specialist's, but they cast faster than most, and they can conjure runes that temporarily buff themselves, support allies, or hinder enemies. Their main weakness is being pinned down by concentrated fire or disablers, since they lack a fast escape.4455Mechanically the class runs on Psionic Energy and sets down rune pillars to enable its abilities, carrying the Catalyst in one stance and the Mace in the other.6677Catalyst8899The Catalyst splits into offensive and supportive directions. The Offensive Build spends Psionic Energy to charge up and release enhanced orbs, pairing crowd control with damage in a way that is hard to ignore. The Support Build instead provides team utility through healing and shielding, with a spread of crowd-control and buff effects that shine both when focusing a target and when peeling enemies off an ally in a team fight.10101111Mace12121313The Mace uses Zeal skills to branch into Speed Boost and Super Armor paths. The Speed Boost Build keeps replenishing Psionic Energy while in a Zeal state, fueling high-frequency runic strikes that maintain steady pressure. The Super Armor Build extends the duration of Super Armor and damage reduction through Zeal, letting you seize the initiative up close and even use that window to finish off critical interactions and gain a tactical edge mid-battle.14141515Archetypes at a glance16161717WeaponDirectionSignatureCatalystOffensiveSpends Psionic Energy to charge enhanced orbs, blending crowd control and damageCatalystSupportHealing and shielding plus crowd control for focusing and peeling in team fightsMaceSpeed Boost (Zeal)Refills Psionic Energy in Zeal for high-frequency runic strikesMaceSuper Armor (Zeal)Extended Super Armor and damage reduction to take the initiative up close1818With both weapons unlocked, the Seer can swing from frontline shot-caller to enabler depending on what the squad needs. For more on the energy and stagger systems it leans on, see Combat and Weapons.19192020Balance at launch21212222The mace's mobility skill, Shapeshift, was cut back for release. Its duration was reduced and its speed boost tuned down, because the escape it granted was strong enough that a Seer could disengage from almost anything. The developers kept it deliberately useful for short chases and kiting rather than removing it. The rest of the tuning pass is summarised on Combat and Weapons.23232424The launch build also shortened the channelling time on both Healing Rune and Punishment Rune, and widened the damage hitbox on the enhanced orbs fired by the Support path's core Ebb and Flow talent, which had made healing output depend too heavily on landing them cleanly. On the mace side, Thorn Sigil's slow was reduced, Paralysis Curse gained restrictions on when it can be cast and lost a little maximum range, Rune: Corruption's healing reduction was lowered and shortened, and Rune: Drain's lifesteal against players was increased. The Super Armor path's Relentless talent grants slightly less bonus duration per hit, though its maximum is unchanged.25252626Post-launch adjustments27272828The Seer came through the first weeks after release almost untouched. The only entry against it in the August 12, 2026 update was a fix stopping the Reverent Seer locking a skill onto Richie, the merchant who travels with a match, which is the kind of correction that turns up when a support kit's targeting is generous. The developers were explicit that a class left out of a balance patch is still under review rather than finished, so the absence of changes is not a verdict. The record is on Updates and Patch Notes.29293030The August 19 update carried a single Seer entry: a fix for two Blasphemers fighting each other while under the Zeal state granted by the Ferocity talent, which had been failing to trigger a Super Armor Clash properly. The developers also flagged the Seer's role in solo play as an ongoing balance target, having previously reworked the class so it poses a reasonable threat outside team fights.31+32+The Seer stayed on the margins of the September balance work. The August 28 maintenance fixed Burst Rune stripping the invulnerability that enemies receive when leaving a Mist Lord's room, the September 3 update had no Seer entry at all, and the September 15 update reduced the cooldown of Shelter Rune and stopped a jump from interrupting the cast of Blinding Rune. Nothing in the three patches changed the class's damage or support numbers.