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Maps and Zones
June 23, 2026 at 11:47 PM
Initial version (2026-06-24)
Hunts in Mistfall Hunter play out across a set of extraction maps. As of the pre-launch builds, three maps are confirmed. The developers have said more maps are planned for launch beyond these, but their count and names have not been revealed, so only the confirmed three are documented here. The extraction loop you run across them is described on Extraction and Gameplay Loop.
Map | Details |
|---|---|
Brandrgarde | A cold, austere map that has been part of the game across its betas. Gyldenmist outbreaks happen there frequently. |
Hallowgrove | The designated starting map, a lush, multi-layered forest of sylvan ruins centered on the Divine Anchor landmark. It uses a No-Circle mode, meaning there is no shrinking safe zone closing in on players. |
Solemn Needles | A newer map that was still in development, built around more open exploration with its own events and escape methods, and described as significantly different from Brandrgarde. |
The Divine Anchor is a landmark within Hallowgrove, not a map of its own. It is the feature the starting map is built around. It is also where the two-phase boss Salmar, the Cursed Moonwane is encountered, as covered on Enemies and Bosses.
Only Brandrgarde, Hallowgrove, and Solemn Needles are confirmed maps from the makers. Other map names that circulate among fans are not part of the game and are excluded here until or unless the developers confirm them.