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Beehive Studios
September 14, 2026 at 01:30 AM
Added the credited fourteen-person team roster with roles as published by the studio
Beehive Studios is the developer of LumenTale: Memories of Trey, a monster collector RPG. The studio created the game and partnered with publisher Team17 to bring it to market.
Detail | Information |
|---|---|
Role | Developer |
Game | |
Publisher Partner | |
Country | Italy |
Team Size | 14 people |
Co-Director, CEO | Paolo Lella |
Co-Director, Creative Director | Fabrizio Laborano |
Beehive Studios is a 14-person Italian development team, founded in 2021, behind LumenTale: Memories of Trey. The studio is co-directed by Paolo Lella, who is also chief executive and lead programmer, and Fabrizio Laborano, who serves as creative director. The game began as a crowdfunded project before the studio entered a publishing partnership with Team17, and Beehive presents it as a heartfelt creature collector that pays homage to the monster collector games that came before it while aiming to stand on its own.
LumenTale: Memories of Trey is set in the Italian-inspired land of Talea and follows Trey as he recovers his lost memories alongside creatures called Animon. For the full overview, see the LumenTale: Memories of Trey page.
LumenTale: Memories of Trey began as a crowdfunded campaign in early 2023. The campaign ran for 28 days, from January 10 to February 7, and raised EUR 160,948 from 2,914 backers, clearing its EUR 75,000 goal by roughly 214 percent. A free demo went live during the campaign window so backers could try the game directly. Two years later, in 2025, Beehive Studios signed its publishing partnership with Team17 to bring the full release to PC and Nintendo Switch.
The studio publishes its own roster, and it comes to fourteen people. The list below is the credited team as the studio presents it, covering direction, art, programming, design, music, and community.
Name | Role |
|---|---|
Fabrizio Laborano | Co-Director, Creative Director, 3D Artist, Game Designer |
Paolo Lella | Co-Director, CEO, Head of Development, Lead Programmer |
Daniele Procopio | Creature Designer, Concept Artist, Pixel Artist |
Gianmarco Bizzotto | Lead Artist, Environment Artist |
Matteo Pachetti | Concept Artist, UI Artist |
Teo Casoli | Animator |
Luca Todesca | Programmer |
Claudio Croci | Technical Artist, 3D Artist |
Pierluca Giannotti | Content and Quest Designer |
Elio Ubaldi | Pixel Artist |
Luca Genovese | Community Manager |
Giovanni Santolla | Soundtrack and Sound Effects Composer |
Lorenzo Varriano | Soundtrack and Sound Effects Composer |
Tiziano Bellu | Soundtrack and Sound Effects Composer |
Three of those names are the credited composers on the game's soundtrack, which is also sold as a separate add-on. See Editions and Pre-Order Bonuses for what the soundtrack and artbook add-ons contain.
See Team17 and Release Date and Platforms.