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Biomes
May 26, 2026 at 10:34 PM
Initial version (2026-05-27)
KYORA's procedurally generated world is divided into distinct biomes. Each biome presents a different environment with its own visual style, available resources, hazards, and a controlling boss called a Herald. Players must use the resources specific to each biome to survive and progress.
Two biomes have been confirmed in developer communications and official materials.
Biome | Description |
|---|---|
Forest Ruins | A biome described as forest-cloaked ruins, serving as the introductory area and the first testing ground for core mechanics. The development team has focused on refining this biome before expanding to others. |
Desert | A biome described as blistering desert sands, representing harsher and more demanding survival conditions than the forest ruins area. |
Each biome provides materials that are used in crafting gear suited to that environment. The developers have noted that a loadout effective in one biome may not be optimal in another. Gear with biome-specific properties, such as resistances tied to local hazards, can be obtained by crafting with biome materials or by looting from biome bosses.
Microdungeons have been confirmed as structures within biomes. These are smaller enclosed areas that can be explored for loot, including gear found in chests.
Additional biomes beyond the two confirmed above are planned for development but have not been officially detailed as of early 2026.