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Crime System - Version 3 vs Version 4
May 1, 2026, 02:27 AM
Removed templated launch-status preamble and trailing source-attribution section (2026-05-01)
May 8, 2026, 08:53 AM
Applied Title Case to body headings
11ANANTA has a crime system similar to Grand Theft Auto. Illegal actions, like stealing cars or colliding with other vehicles, fill a crime meter. When it hits 100%, the player is placed in a police station. There are no police shootouts.223-How it works3+How it Works4455The crime level accumulates as a percentage. Smaller infractions add small amounts; bigger crimes fill it faster. Once you reach 100%, the game cuts to a police station scene rather than triggering a GTA-style police chase with escalating force.667-Reputation effects7+Reputation Effects8899Criminal actions lower your reputation in Nova City. Lower reputation makes navigating the city harder, though the exact mechanics of what "harder" means (hostile NPCs, locked areas, price increases) have not been fully detailed.101011-The flip side11+The Flip Side12121313The Identity System lets you play as a police officer (Richie). As a cop, you can respond to calls, search suspects, administer breathalyzer tests, and arrest people. You can experience the crime system from both sides: as the person committing crimes, or as law enforcement responding to them.