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Character Customization
October 14, 2026 at 11:03 AM
Removed an unsourced claim that no other title in the publisher's lineup offers protagonist customization, aligned the expansion promise with the post-beta DevTalk wording, and dropped quote marks from an untraceable tester quote
Honkai: Nexus Anima lets players create and customize their own protagonist. Players can modify their character's appearance and allocate stat points that affect how NPCs respond to them. The system was available in the Nexus Bond Test (first beta), though HoYoverse has acknowledged the beta options were limited and promised expanded options in later builds.
During the beta, players could customize:

Item | Description |
|---|---|
Gender | Female only during the Nexus Bond Test |
Body type | Adjustable |
Hairstyle | Multiple options |
Eyebrows, eyes, nose, ears | Individual facial feature adjustment |
Hair and eye colors | Decent variety of options |
Skin tones | Only 3 options, all light-skinned, one of the most criticized limitations |
Clothing | Basic options, with more planned for launch |
Beta testers found the customization thinner than they expected, particularly the narrow skin tone range. HoYoverse's post-beta DevTalk confirmed expanded options are coming: additional appearances, clothing, accessories, and other customizable features.
At character creation, players distribute 10 points across three attributes:
Stat | Effect |
|---|---|
Strength | Affects dialogue options related to physical challenges and intimidation |
Charisma | Affects social interactions and persuasion dialogue |
Intelligence | Affects knowledge-based dialogue and puzzle solutions |
Four preset templates are available for quick allocation: Musclehead (Strength-heavy), Social Butterfly (Charisma-heavy), Prodigy (Intelligence-heavy), and Well-Rounded (balanced). The important detail: attributes remain adjustable throughout gameplay. They aren't locked at creation, so players can experiment without permanent consequences.
Attributes primarily gate dialogue options. An NPC interaction might offer a Strength-based response that forces a door open, a Charisma response that talks a guard around, or an Intelligence response that spots a hidden mechanism. Higher attribute values unlock more options, giving players different approaches to the same situations.