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Weapons
February 11, 2026 at 02:10 AM
Full weapons guide covering all four types with playstyle details
Weapons are central to the combat system in Honor of Kings: World. Four weapon types are available at launch, each defining a distinct playstyle and combo structure. Weapons can be obtained through crafting, boss drops, and the gacha system (with an 80-pull pity for 5-star weapons).
The Wheel is a fast-attacking weapon designed for close-range, high-pressure combat. Its attack chains are rapid and fluid, allowing players to maintain constant aggression. The Wheel excels at building combo chains quickly and is ideal for players who prefer a rush-down playstyle. Its shorter range is compensated by superior attack speed and combo potential.
The Spear is a swift polearm that balances speed with excellent reach. Its long-range thrusts and sweeping attacks allow players to control space while maintaining a fast tempo. The Spear is versatile, performing well in both one-on-one encounters and group fights where its area-of-effect attacks can hit multiple targets.
The Hammer is a heavy weapon that sacrifices attack speed for devastating raw damage. Each hit carries significant impact, staggering enemies and breaking through defenses. The Hammer rewards patience and timing — landing charged attacks during boss vulnerability windows yields massive damage spikes. It is the weapon of choice for players who enjoy methodical, high-risk-high-reward combat.
The Sword is the most balanced weapon type, offering a versatile mix of speed, damage, and defensive capability. Its moveset includes both offensive combos and defensive counters, making it adaptable to any situation. The Sword is recommended for players who want flexibility and the ability to respond to varied combat scenarios.
All weapons can be upgraded using materials gathered from crafting and boss encounters. Upgrade paths increase base damage, unlock passive effects, and enhance the weapon's visual appearance. Higher-rarity weapons have more upgrade tiers and stronger passive abilities.