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Monetization
April 11, 2026 at 02:11 PM
Edit (2026-04-11)
Honor of Kings: World uses a cosmetic-only monetization model. The game is free-to-play with no upfront purchase, and there is no character gacha. All balance-affecting resources including Resonances, Talents, summoned spirits (唤灵), equipment, and PvP ranks are earned through gameplay rather than purchased.
Baidu Baike primary text states directly: "所有影响战斗平衡的核心资源均可免费获取,无角色抽卡机制" ("All core resources affecting combat balance can be obtained for free; there is no character gacha mechanic"). This is the cleanest primary-source confirmation of the cosmetic-only model in any HoKW coverage.
Baidu Baike further describes the model as "外观付费为主的商业化模式" ("a monetization model based primarily on cosmetic payments"). The Tencent world.qq.com S0 landing page confirms this framing.
Item | Chinese Name | Price | Type |
|---|---|---|---|
Xi Yue Zhi Li | 汐月之礼 | 30 CNY | Monthly pass |
Chi Xing Fei Jin | 赤星飞烬 | 3980 精珀 (premium currency) | Mythic outfit example |
The monthly pass 汐月之礼 is priced at 30 CNY and provides recurring daily benefits. The mythic outfit 赤星飞烬 is an example of the top-tier cosmetic rarity, purchased for 3980 精珀 (Jing Po) in-game premium currency. Specific conversion rates between real money and 精珀 depend on the purchase pack sizes offered in the launcher storefront.
Resonances (共鸣 / combat styles) - unlocked through story, exploration, and events
Talents (天赋) - earned through Resonance progression
Huanling summoned spirits - captured, bonded, or quest-rewarded
Equipment and gear - dropped from enemies, crafted, or quest-rewarded
PvP ranks and rewards - earned through competitive play
Main story and side quest content
Housing plots (basic construction is free; decorations may be purchased cosmetically)
During GDC 2025 developer Q&A sessions covered by Wccftech, the TiMi team stated that Honor of Kings: World contains "nothing that is pay-to-win." The team has framed the storefront as focused on social elements (outfits, mount skins, home decorations) rather than combat power. Heroes are unlocked through story, exploration, and events rather than through premium pulls. The core action content is designed to be fully accessible without spending money.
The following claims have appeared on third-party English-language sites without Tencent confirmation and should be treated as unverified or as direct copies of Genshin Impact mechanics that are not present in Honor of Kings: World:
A 0.6% 5-star gacha drop rate (copied from Genshin Impact)
90-pull character pity thresholds (copied from Genshin Impact)
80-pull weapon pity thresholds (not applicable; there is no weapon gacha)
A weapon gacha system
Stamina-style energy systems that gate daily activities
Many of the specific pull-rate numbers circulating online are identical to Genshin Impact's system and appear to have been imported from that game's documentation rather than sourced from HoKW material. See Gacha and Pity System for more.
Honor of Kings: World's cosmetic-only model fits within the current Chinese gaming regulatory framework, which in recent years has tightened rules on loot boxes, gacha mechanics, and spending caps. The game is rated 12+ by Chinese 适龄提示 guidelines. The decision to build Honor of Kings: World without character gacha may partly reflect these regulatory pressures, though TiMi has not attributed the design choice to regulation specifically.
Baidu Baike HoKW entry primary text (direct quote above). Tencent world.qq.com S0 landing page. 17173 launch coverage: https://news.17173.com/content/04082026/110415047.shtml . Wccftech GDC 2025 Q&A: https://wccftech.com/honor-of-kings-world-gdc-2025-hands-on-and-developer-qa/ .