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Monetization
April 11, 2026 at 08:04 AM
Remove fabricated gacha rates and weapon gacha claims, reflect actual cosmetic-first position
Honor of Kings: World is free-to-play. TiMi Studio Group and Level Infinite have publicly positioned monetization around cosmetic outfits, mount skins, and home decorations, with a stated commitment to avoiding pay-to-win mechanics. As of April 2026 the studio has not published a detailed monetization document, and specific gacha rates, pity thresholds, or weapon pull systems have not been announced for Honor of Kings: World. This article summarizes what is publicly confirmed and flags what remains unverified.
During GDC 2025 developer Q&A sessions covered by trade outlets such as Wccftech, the TiMi team stated that Honor of Kings: World will contain "nothing that is pay-to-win." The team has described the planned storefront as focused on social elements such as outfits and skins rather than combat power. Heroes themselves are unlocked through gameplay progression and story content rather than through a gacha pull, and the core action content is designed to be fully accessible without spending money.
Aspect | Publicly Confirmed Position |
|---|---|
Base Price | Free-to-play, no upfront purchase |
Hero Access | Unlocked through story, exploration, and events |
Cosmetic Items | Outfits, mount skins, home decorations available for purchase |
Pay-to-Win | Explicitly ruled out by developer statements |
Battle Pass | "Possible in the future" per developer interviews; not finalized |
Several claims have circulated in secondary coverage and on community sites that TiMi has not officially confirmed for Honor of Kings: World. Treat these as unverified until an official monetization document is published:
A weapon gacha system with premium currency pulls
Specific 5-star drop rates, soft pity thresholds, or hard pity counts
Stamina-style energy systems that gate daily activities
Specific battle pass tiers, pricing, or reward structures
Purchasable power or numerical combat advantages of any kind
Many of the specific pull-rate numbers circulating online (for example, 0.6% 5-star base rate with a 90-pull character pity) are identical to Genshin Impact's system and appear to have been imported from that game's documentation rather than sourced from Honor of Kings: World material.
The original Honor of Kings MOBA uses gacha-style skin lotteries and a cosmetic storefront. Community members have repeatedly raised concerns about whether Honor of Kings: World will follow the same pricing and rotation patterns. TiMi has acknowledged these concerns in press interviews and reiterated that the RPG's monetization is being designed separately from the MOBA's, with cosmetics as the primary revenue lever.
Details of Honor of Kings: World's in-game currencies, shop rotation cadence, and purchase limits have not been publicly disclosed as of April 2026. Any specific currency names or conversion rates appearing in third-party coverage should be treated as speculative until they appear in an official Tencent or Level Infinite document.