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Guns of Eschaton's planned full-game arsenal contains more than 20 weapons. The firearms are built around the handling, power, and limitations of nineteenth-century weapons. The gunslinger's premise includes a Colt, while different weapons are part of the player's build choices.
Ammunition choices
Different bullet types suit different monsters. Combat asks the player to study weaknesses and choose ammunition for the encounter. The Cherokee Codex provides information about enemy behavior, weak points, and anatomy.

A revolver cylinder can be treated as a sequence of consumables or a timeline for the encounter. Custom bullets are one of the announced build components, alongside active and passive abilities, talismans, armor, consumables, and sacramental powers.
Weapons in the demo
The standalone demo allows experimentation with different weapons and abilities. The full game is planned with a larger arsenal and deeper progression, so the announced total of more than 20 weapons describes the complete game.