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How a run works in Guns & Dragons: first-person combat, chapters and dungeons, run currencies, level-up perks, altars, elite encounters, bosses and healing.
The run-building systems in Guns & Dragons: runes, artifacts, level-up perks and skills, and altar rewards, with examples shown in pre-release builds.
Enemies confirmed for Guns & Dragons so far, including goblins, the Ogre Chief, the Mimic, Elite Encounters, chapter bosses and dragons.
How co-op works in Guns & Dragons: up to four players online, the change from three to four, difficulty scaling, revives, artifact trading and team mechanics.
Weapons in Guns & Dragons: over 45 guns and bows, the four bow families, how a weapon evolves during a run, blacksmith enhancement and rarity.