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Gameplay Mechanics - 21 revisions
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Added systems confirmed on screen in the August 2026 gameplay showcase
Restored missing separators between run-together words
Restored missing separators in linked term lists and unlinked two mid-word links
Retargeted internal links to the correct pages and removed self-links (2026-08-17)
Pointed internal links at their correct existing pages and removed links to prior-series topics (2026-07-22)
Fixed missing separators where wikilinks abutted following text (2026-07-12)
Removed leak-source reference from player surrender section
Accuracy update (2026-05-27): restored connective text between adjacent bolded terms
Accuracy update (2026-05-27): cleaned up sentence fragments left from outlet-reference removal
Structural fix: Removed 15 duplicate nodes (Weapon Carry, Hand-Switching, Zip-Ties, Human Shields, Player Surrender, Expanded Vehicle duplicated)
Fixed 1 misleading/unverified claim: Change surrender 'confirmed via debug tools' to 'observed in leaked build'
Added weapon carry limits, hand-switching, zip-ties, human shields, surrender, and expanded vehicle interactions
Added weapon carry limits, hand-switching, zip-ties, human shields, surrender, and expanded vehicle interactions
Fixed 1 verified inaccuracy: Fix robbery scene: Jason slaps clerk, doesn't strike with bat
Added store robbery scenes from Trailer 2, expanded robbery mechanic details, clarified what is visible vs. unconfirmed
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