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Enterable Buildings - Version 18 vs Version 19
Oct 13, 2026, 10:16 PM
Added Aaron Garbut's September 2026 comment that the number of interiors reached a critical mass
Oct 13, 2026, 10:30 PM
Corrected Aaron Garbut's job title
11Overview2233Grand Theft Auto VI has many enterable interiors, from shops, bars and clubs to apartments and a bank. Rockstar has not published a count or list of them. Interior access is closely tied to one of the game's core gameplay pillars, theft and robbery: accessible interiors give players more opportunities to engage with the robbery system, explore, and interact with NPCs indoors.445-Aaron Garbut, head of development at Rockstar North, said in a September 2026 magazine cover story that the team obsessed over every part of the world, from rooftops and alleys to interiors, to the point that the number of interiors reached a critical mass and the buildings start to feel more real inside and out. He gave no count.5+Aaron Garbut of Rockstar North said in a September 2026 magazine cover story that the team obsessed over every part of the world, from rooftops and alleys to interiors, to the point that the number of interiors reached a critical mass and the buildings start to feel more real inside and out. He gave no count.6677Building Categories8899Rockstar has not published a full list of enterable buildings; pre-release reporting suggests they fall into two broad categories with different levels of accessibility.10101111Smaller Buildings12121313Smaller commercial buildings such as shops, pawn shops, gas stations, convenience stores, laundromats, and fast-food restaurants are reportedly all enterable. These locations are spread throughout the map and serve as both exploration points and potential robbery targets.14141515Large Buildings16161717Rockstar has not said what share of larger buildings such as hotels, towers, banks and malls can be entered. The interiors shown so far are listed in the table below.18181919Interiors Shown So Far20202121The interiors below have been shown in the official trailers, official screenshots or the August 2026 Extended Look. Showing an interior in a trailer or a scripted sequence does not confirm that it can be entered freely during free roam.22222323InteriorWhere It Was ShownVice City apartment blockExtended Look drug pickup, interrupted by a police raidLucia's apartmentExtended Look domestic scene built around the fridge and televisionConvenience storeTrailer 2 opening robbery; a store robbery set up with a mask in the Extended LookUncle Jack's LiquorTrailer 1 robberyGas stationTrailer 1 holdupSinfrontera National BankTrailer 2 bank robberyNINE1NINE nightclubTrailer 2 dance floor scenesJack of Hearts strip clubBoth trailers; strip club scenes in the Extended Look montageBar with pool tableTrailer 2, Jason playing pool with CalGymTrailer 2 boxing training; gym training in the Extended Look montageTattoo shopTrailer 1, with Vice-Dale police officers presentBoat workshopTrailer 2Leonida Penitentiary receptionTrailer 2, Jason collecting LuciaCorporate event venueExtended Look finale, reported as the opening of a Spanish-language television network's first American headquarters2424Gameplay Implications25252626The increase in enterable buildings changes how players interact with the game world. Rather than treating most buildings as solid, impassable geometry, players can duck into shops to escape police pursuits, discover hidden items inside businesses, and plan robberies by physically scouting locations from the inside. The interplay between interior access and the robbery system creates a gameplay loop where almost any commercial building is a potential target.27272828Interior spaces also serve as venues for NPC interactions. Shops have staff and customers going about their routines, restaurants seat and serve patrons, and malls feature crowds moving between stores. This level of interior population makes the world feel inhabited.