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Enterable Buildings - Version 2 vs Version 3
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11Overview2233Grand Theft Auto VI represents a major leap in interior accessibility compared to previous entries in the series. While GTA V featured roughly 40 enterable interiors across Los Santos, leaked footage and insider reports indicate that GTA VI's Leonida will contain hundreds of accessible buildings. Debug code visible in the September 2022 leak referenced at least 157 distinct interior locations, and later insider reports have suggested the final count could exceed 700.4455The increase in enterable buildings is closely tied to one of the game's core gameplay pillars: theft and robbery. With so many accessible interiors, players have far more opportunities to engage with the robbery system, explore hidden areas, discover loot, and interact with NPCs in indoor environments.6677Building Categories8899Based on leaked information and insider reports, enterable buildings in GTA VI fall into two broad categories with different levels of accessibility.10101111Smaller Buildings12121313Smaller commercial buildings such as shops, pawn shops, gas stations, convenience stores, laundromats, and fast-food restaurants are reportedly all enterable. These locations are spread throughout the map and serve as both exploration points and potential robbery targets. According to insider reports, these smaller structures also feature a degree of destructibility: walls can crumble, interiors can be shot up or burned, and roofs can be damaged depending on the level of chaos the player causes.14141515Large Buildings16161717Larger structures such as hotels, skyscrapers, banks, and shopping malls have a reported accessibility rate of approximately 40%. This means that roughly four out of every ten major buildings can be entered. Some of these larger interiors feature working elevators, multiple floors, and active NPC populations going about daily routines. Fully explorable malls with functional stores on multiple levels have been specifically mentioned in insider reports.18181919Confirmed Interior Types20202121The following interior types have been identified through the September 2022 leaked footage, debug menus, and subsequent insider reports.22222323Interior TypeSourceNotesRestaurants and dinersSeptember 2022 leakThe diner robbery sequence is one of the most widely seen clips from the leaked footageNightclubsSeptember 2022 leakThe Jack of Hearts club was visible in leaked gameplay clipsSupermarketsDebug menu referencesListed among the 157+ interiors in debug codeBarsDebug menu referencesListed alongside restaurants in the interior databaseMalibu ClubDebug menu referencesA returning location from GTA: Vice City (2002), referenced by name in debug dataPawn shopsInsider reportsEnterable and potentially tied to the fencing of stolen goodsGas stationsInsider reportsSpread across the map as enterable convenience locationsShopping mallsInsider reportsMulti-floor structures with working elevators and multiple storesApartmentsInsider reportsResidential interiors accessible to the playerLaundromatsInsider reportsPart of the expanded selection of everyday commercial interiorsStrip clubsSeptember 2022 leakA returning interior type from GTA V2424Comparison to Previous GTA Games25252626GameApproximate Enterable InteriorsNotesGTA III (2001)~10Primarily safehouses and mission locationsGTA: Vice City (2002)~20Included properties like the Malibu Club and Print WorksGTA: San Andreas (2004)~30Featured gyms, restaurants, barber shops, and casinosGTA IV (2008)~15Reduced from San Andreas; focused on mission-related locationsGTA V (2013)~40Included Ammu-Nations, clothing stores, and select businessesGTA VI157+ confirmed, 700+ reportedMassive increase; all small shops enterable, 40% of large buildings2727Gameplay Implications28282929The increase in enterable buildings fundamentally changes how players interact with the game world. Rather than treating most buildings as solid, impassable geometry, players can duck into shops to escape police pursuits, discover hidden items inside businesses, and plan robberies by physically scouting locations from the inside. The interplay between interior access and the robbery system creates a gameplay loop where almost any commercial building is a potential target.30303131Interior spaces also serve as venues for NPC interactions. Shops have staff and customers going about their routines, restaurants seat and serve patrons, and malls feature crowds moving between stores. This level of interior population contributes to the overall sense of a living, breathing world.32323333Source Reliability34343535The 157-interior figure comes from debug code visible in the authenticated September 2022 leak footage, which Rockstar confirmed was genuine. The higher figures of 700+ enterable buildings and the 40% large-building accessibility rate come from insider reports published in January 2025 that have not been officially confirmed by Rockstar Games. As with all pre-release information, final numbers may differ in the shipped game.