Criminal Profile
Criminal Profile is the reputation system in Grand Theft Auto VI that tracks how each protagonist commits crime. Four states have been named, Professional, Aggressive, Violent and Psycho, alongside a further shattered condition. It is tracked separately for Jason and Lucia, surfaces through notifications that can be switched off, and follows whether each keeps their crimes professional or commits unnecessary violence.
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Criminal Profile
Criminal Profile is a reputation system in Grand Theft Auto VI that tracks how each protagonist commits crime rather than how much crime they commit. Rockstar described it during a studio preview reported in early September 2026. It is a separate layer from the police response, and it is the first system in the game confirmed to record a lasting judgement about behaviour rather than a moment-to-moment state.
The system is tracked separately for Jason Duval and Lucia Caminos, so the two leads can end a playthrough with very different profiles depending on how the player handles the missions each of them is given.
Profile States
Four states have been named: Professional, Aggressive, Violent and Psycho. A fifth condition, described as a shattered profile, sits outside that set rather than at one end of it. Rockstar has not published the thresholds that move a protagonist between states, and has not said what each state changes in play.
The names are the whole of what has been published about the states themselves. Rockstar has said the system is not meant to portray Jason and Lucia as do-gooders; it tracks whether each keeps their crimes professional or commits unnecessary violence, with in-game consequences for their reputation. Rob Nelson has reportedly said the game's interconnected systems let players role-play as heavily or as lightly as they want. Previews of the Extended Look described it as something other than a simple good-or-evil axis.
Confirmed Properties
Property | What Is Known |
|---|---|
Tracked per protagonist | Jason and Lucia carry separate profiles. Because missions are distributed between them, the pair can diverge over a playthrough. See Character Switching. |
Surfaced as notifications | Changes to a profile are announced to the player through notifications, and those notifications can be switched off in settings without disabling the system itself. |
Professional or violent | Rockstar has said the profile tracks whether each character keeps their crimes professional or commits unnecessary violence, rather than casting the pair as do-gooders. |
Comparable in intent | Preview coverage has compared it with the honour system in the studio's previous open-world western, which tracked how a player behaved rather than how far they had progressed. |
Distinct from the wanted level | As of 12 September 2026 no published account connects the profile to the six star wanted meter, which measures what the police currently know rather than any long-term reputation. See Wanted System. |
What Has Not Been Published
The system was described in outline rather than in detail. As of 12 September 2026 the following were unpublished, measured against Rockstar's own announcements and the coverage of the studio preview:
Which specific actions push a profile toward each of the four states.
Whether pedestrians, gangs, police or mission availability respond to a profile state, and how strongly.
What a shattered profile means in play, how it is reached, and whether it can be recovered from.
Whether the profile persists or carries any effect after the story ends.
Whether the profile appears on screen as a meter or exists only as the notifications described above.
Material circulating from unauthorised sources has been read as showing a morality indicator, but none of it has been confirmed by Rockstar and none of it is treated as evidence here.
Relationship to Other Systems
Several systems in Grand Theft Auto VI respond to how the player behaves, and the Criminal Profile is none of them. The Wanted System tracks what the police have identified in the moment, and resets once heat is shed. The Social Media System covers how bystanders record and circulate what the protagonists do, which is a world reaction rather than a stored score. The Law Enforcement agencies respond to the wanted level rather than to a profile.
The profile is longer-lived than any of those, and because it is held per protagonist it can diverge between the two leads in a way the wanted level cannot. See Gameplay Mechanics for the wider set of confirmed systems, and Extended Look for the showcase in which most of them were first shown.