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Traversal and Exploration
August 26, 2026 at 03:54 PM
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Exploring the open world of gen ATLAS uses several forms of movement, from personal gear to large vehicles to the colossal machine itself. The director has described it as an open world and the largest game he has built, with a deliberate sense of scale that the player is meant to feel throughout.
The protagonist is equipped with a jetpack that allows vertical climbing and the scaling of large structures, helping navigate the world's enormous scale.
Land vehicles also feature in traversal. Footage shows the player aboard a vehicle, firing on fast-moving creatures in pursuit.

The player can ride atop the body of the colossal robot as it moves, and the machine's power opens routes to areas that would otherwise be unreachable. Together these options support an open world built around exploration and discovery.
Movement is not limited to the ground. Once the robot head is joined to a body, the machine can take to the sky, and footage has shown it soaring above the surface and rising through rocket-launch sequences that carry the player far beyond what they could reach on foot.
Scale is the reason The Abandoned World is as large as it is. Looking back over what draws him in games and elsewhere, Ueda concluded that what he responds to is the feeling that a very large world exists, and that realisation became the motivation for building one. He has said the size is not a thing to measure in square metres; what matters is that it feels like the largest world he has made. He has framed the appeal as an ordinary human reaction to great size, the same wonder that comes from a whale or from fireworks filling the sky.