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Progression and Medals - Version 2 vs Version 3
Sep 14, 2026, 01:09 AM
Added the published achievement totals and linked the full list
Oct 2, 2026, 08:09 AM
Added the pre-launch Player XP adjustment, the anniversary rewards tied to the remaster and the Dead Serious reward package
11Progression in Gears of War: E-Day deliberately reaches back to how the series used to work. There is no battle pass and no tour of duty. Player Experience, medals and challenges all pool across Horde Siege and Versus, and almost everything they unlock can also be earned by simply playing.2233Player Level4455Player Experience comes from playing multiplayer matches and completing weekly challenges in either mode. It advances Player Level, which caps at 100. On reaching 100 you can Re-Up, which grants an exclusive reward and resets Player Level to 1.667+Before launch, Player XP was adjusted to better align the rate of progression across Horde Siege and Versus. See Patch Notes.8+79MilestoneDetailLevel cap100Re-UpsFour in total, giving 500 levels of progression overallFinal rewardReaching level 100 on the last Re-Up awards a set of wings, inspired by an earlier game in the series, displayed beside your gamertag or Steam name in multiplayer lobbiesCoin payoutsA batch of Coins is awarded every ten Player Levels, and those Coins are exempt from the weekly cap on match-earned Coins810Medals9111012The medal system is modelled on the one from the third game in the series. Medals are earned by mastering specific aspects of the game, with progressive tiers for harder versions of the same challenge. Over 80 unique medal series ship at launch, with more each season.11131214TierNotesBronzeThe entry tier of a medal seriesSilverSecond tierGoldThird tierOnyxThe top tier in the original hierarchyDiamondNew in this game. Caps a medal series and awards an exclusive Player Title.1315Unlocking medals also pays out Coins and exclusive banners and emblems. Once earned, a medal can be equipped to your Emblem, where up to three of your choosing can be displayed at once.14161517Challenges16181719TypeCountCadenceRewardsWeekly12 per weekExpire at the end of each weekPlayer Experience. Half must be completed in Horde Siege and half in Versus, and the design intent is that missing a week or avoiding a mode does not leave you behind.Seasonal20 per seasonExpire at the end of the seasonCustomisation items including poses, weapon skin sets, banners, emblems, icons and new base characters. Expired rewards eventually re-enter the Barracks.Event5 per eventRun during limited time eventsUnique themed customisation items tied to that eventFoundationsA handfulNon-expiringTutorial challenges teaching the basics of multiplayer combat. They mainly award base characters.1820Achievements19212022Every achievement in the game unlocks a Player Title for use in multiplayer. Some go further: achievements for completing parts of the campaign each unlock a base character, and four Mastery achievements each award a Legendary Character Skin. The headline one is Dead Serious, this game’s version of the series’ most notorious achievement.212324+Dead Serious, the hardest achievement on the list, pays out a Medal, a Player Title, a Banner, an Emblem, an Icon and a Legendary Character Skin, the first time an achievement in the series has awarded a Legendary skin. The skin debuts at the start of Season 2: Legacy. See Achievements.25+26+Anniversary Rewards27+28+Two rewards mark the 20th anniversary of the original game and are earned through Xbox achievements in Gears of War: Reloaded, a separate release.29+30+RewardHow it is earnedFire and Fenix PoseComplete the Prison Breakout achievement in Gears of War: ReloadedOld Guard Medal and the Locked n' Reloaded Player TitleComplete the Re-Up achievement in Gears of War: Reloaded2231The full list was published on September 9, 2026 and runs to 55 achievements worth 1,000 gamerscore. It confirms two things on this page outright: Player Level 100 followed by a first Re-Up is a tracked achievement, and a separate achievement covers the final Re-Up and the wings it awards. Every entry is itemised on Achievements.23322433How Progression Interacts with the Shop25342635Items obtainable through an active challenge or achievement can only be earned that way while the challenge is live. They cannot be bought with Coins or with premium currency, and an active challenge cannot be bypassed by spending. Once a limited time challenge expires, the corresponding reward enters the Barracks after a cooldown so players who missed it still have a route to it later. Full detail on the currencies and the shop is on Cosmetics and Currencies.27362837Class Progression Is Separate29383039Horde Siege class levels are a separate track from Player Level. Each class carries 30 levels of its own, unlocking weapons, equipment and mods, and class level also gates which difficulty tiers a player can take on. See Horde Siege Classes and Mods and Customization.31403241Beta progression did not carry over in full. The Beta Player Title, the Beta Medal and any beta challenge rewards are available at launch, but class progression, Player Level and other medal progress were reset. See Open Beta.