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Mods and Customization - Version 3 vs Version 4
Sep 7, 2026, 01:09 AM
Anchored the campaign weapon-mod first to the developers' own wording and noted that some Horde Siege systems carry into the campaign
Oct 2, 2026, 08:07 AM
Noted the pre-launch reduction in Weapon Part rewards
11Gears of War: E-Day adds a modification system that lets players change how their gear performs. Three separate mod classes exist, and all three are unlocked on the Horde Siege Classes level tracks. This is the first time a mainline game in the series has let players modify its guns.2233Where Mods Apply4455ModeMods availableHorde SiegeYes. Weapon Mods, Armor Mods and Tactical Gear Mods all apply.CampaignWeapon Mods are available.VersusNo. There are no weapon mods in Versus at all, so every player starts a match on identical footing.66The campaign row of that table has since been described in practice. Weapon Mods are equipped at Supply Caches dotted around Kalona, the same points used to refill ammunition and change loadout, rather than from a menu between missions. Two campaign mod examples have been named: damage buffs and chainsaw-kill reloads. The studio has since stated it directly: this is the first campaign game in the series where you can mod your weapons, and some of the systems players saw in Horde Siege carry over into the campaign.7788That puts mod changes inside a mission rather than around it. Whether the campaign uses Weapon Parts at all, and what the full campaign mod list contains, has not been published.991010The Three Mod Classes11111212ClassWhat it changesWeapon ModsModify the guns themselves. Some are subtle, nudging a weapon in a tactical direction; others change how it functions outright. The named example is attaching a bayonet to the Gnasher.Armor ModsUpgrade the soldier rather than the gun: health, ammunition reserves and weapon swap speed, plus unique benefits such as gaining perfect active ammunition from executions.Tactical Gear ModsImprove a class's unique equipment by reducing cooldowns, increasing range and adding extra effects.1313The stated design goal is that the three interact. Finding the combinations that compound, rather than picking the strongest single mod, is what the studio describes as the key to the higher difficulty tiers.14141515Weapon Parts16161717Unlocking a Weapon Mod on a class track is only half the process. Each mod then has to be bought with Weapon Parts before it can be equipped.181819+The supply of Weapon Parts was tightened before launch. The September 30, 2026 patch notes reduce Weapon Part rewards for taking part in invasions and from Weapon Part Stockpiles, compared with the Open Beta.20+1921SourceDetailClass progressionSome Weapon Parts are earned simply by advancing a class levelHorde Siege missionsThe main source. Parts are earned during missions and are the reason to run harder difficultiesSecondary objectivesOptional in-mission tasks pay out Weapon Parts among other rewardsWeapon Part StockpilesA COG Resupply type that rewards varying amounts, but only if squads coordinate with each other. See Energy and Supply Caches2022Extraction Decides Whether You Keep Them21232224Weapon Parts collected during a mission are only kept if the squad successfully extracts. At least one squad member has to board the Raven for the mission to complete, and failing that means losing every part earned in that run. That single rule is what gives the extraction phase real weight, and it is why a squad deep into a run has a growing reason to play carefully.23252426Customisation Is Shared Across Classes25272628Weapon customisation carries between classes. Modifying a Prototype Lancer while playing Assault means the same mods and cosmetics apply whenever any other class equips that weapon. There is no per-class re-grind for the same gun, so investment in a weapon is investment in your whole account rather than in one loadout.27292830Cosmetic Customisation29313032Weapon skins are a separate system from mods and work on the same shared principle: a skin unlock covers the full set and applies to any customisable weapon, so a skin never has to be re-acquired per gun. Skins, poses, banners, emblems, icons, titles and menu music are all covered on Cosmetics and Currencies. Classes are cosmetically independent too, so any class can be played with any character skin.31333234Signature Weapons33353436The Premium Edition includes a Bravo Squad Signature Weapon Pack, which is for use in the campaign only rather than in multiplayer. It is itemised on Editions and Pre-Order Bonuses, and the weapon roster it applies to is on Weapons.35373638What Is Not Confirmed37393840The full mod list has not been published for any weapon, class or armour slot, and no Weapon Part costs or per-level unlock tables exist yet. Only the systems and the named examples above are confirmed.