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Campaign Acts and Chapters - Version 9 vs Version 10
Oct 9, 2026, 08:25 PM
Updated chapter objective and collectible details while retaining preview context
Oct 10, 2026, 12:10 AM
Image cleanup: corrected literal descriptions and relocated section-mismatched stills
11The Campaign of Gears of War: E-Day is divided into Acts, and each Act is subdivided into Chapters. The campaign runs to five Acts. That count comes from the published achievement list, which tags thirteen of its entries to a specific Act and stops at Act 5. The published August campaign preview focused on Act 2: the campaign preview build opened at the start of it, and Chapter 2 of that same Act takes the squad to Oria Stadium.223+34The Act 2 Beats4556The preview build ran roughly an hour, covering the whole of Act 2 Chapter 1 and the opening stretch of Chapter 2. It describes one act seen partway through, rather than a table of contents for the game. The bridge is also the section made playable to the public at gamescom 2026.6778BeatWhat HappensAssembly at City HallBravo Squad reports for duty at Kalona's City Hall, converted into a COG base that is part triage and part command centre, and gives details and next of kin to Captain Akila Grey.Strategy briefingKalona's exhausted mayor and Colonel Trench clash over priorities, the mayor fighting to protect the city's civilians, Trench taking military command.The tourist mapThe squad grabs a tourist map of Kalona as a makeshift guide. The pamphlet becomes the player's actual in-game map.Securing the bridgeAn early objective is access to a bridge. Wretches rush across its underside and an adjacent squad nicknames them Crawlers on the spot. Boomers turn up too, hulking artillery carriers that can devastate a Gear in one shot.Oria StadiumChapter 2 moves to Oria Stadium, a landmark turned forward operating base, where the squad links up with Tai Kaliso and Theta Squad and the Chainsaw Lancer prototype changes hands.An optional detourChapter 2 carries an optional side mission where the squad can stop to help another team.The rail stationThe objective after the stadium is a nearby rail station, ending in a brutal multi-level fight.8-99Chapter Titles10101111Two chapter titles have circulated as readouts of the cards shown on screen: Act 2 Chapter 1 as "Bravo Squad", and Act 2 Chapter 2 as "Hold the Line". Neither has been officially confirmed, and no chapter title outside Act 2 has surfaced at all.12121313How Many Acts14141515Five. The Achievements list published on September 9, 2026 tags achievements to Acts 1 through 5 and no further, which is the first published statement of the act count. It supersedes the earlier three-act reading, which came from the campaign being framed as one city over three days and was never officially stated.16161717The tags are unevenly distributed, which is the only structural hint they carry.18181919ActAchievements tagged to itWhat else is knownAct 1Emergence Begins, We Must Improvise, The Bigger They Are...Nothing published. The preview build started after itAct 2The Scorched Legion, You Want What On the Front of a Gun?!, Got to the ChoppaThe August hands-on preview covered Chapters 1 and 2; the October 5 update also identifies Allfather's Plaza and Black Raven Down in Chapter 2Act 3Get Back You Eight-legged Freak, Twice the Pride, Double the Fall, ...The Harder They FallNothing publishedAct 4End of the Line, The Only Good Bug is a Dead BugThe October 5 update identifies certain Chapter 1 side objectives and the Chapter 2 Power Station defense objectiveAct 5Nothing Left but the Fight, For My BoysBoth listed achievements unlock during Act 5; neither specifies completion of the act2020One achievement sits outside the act structure entirely: FNG is awarded for completing Boot Camp, the short training course. The campaign covers a little of the before, the during and a little of the aftermath, and more of that spread is said to surface as it progresses, while the October 5 update also identifies objectives in Act 4.21212222Difficulty23232424Difficulty is customisable by adjusting individual gameplay settings, and changing certain settings shifts the current tier to match. That system is confirmed. The four tier names below were read off the preview build's screen. Two of them have since picked up outside support: a developer referred to playing on casual while describing how much of an encounter a player notices, and Insane is named directly in two achievement requirements, which confirms it as the top tier. Normal and Hardcore remain observed rather than published.25252626TierDescription ShownCasualA forgiving experience for players who want to focus on the story and exploration.NormalA balanced challenge.HardcoreEvery skill will be put to the test.InsanePunishing difficulty leaves no room for error.2727Two achievements ask for all Acts on Insane: one for the run itself and one, worth 75 points, that adds every side mission and every hidden item on top. The full list is on Achievements.28282929The same screen was described as exposing the components behind a tier, each adjustable on its own: player health, player damage, active reload difficulty, recoil strength and the number of lives. Those are unconfirmed as well. Documented menus are on Settings and Controls.30303131In co-op each player's difficulty can differ from everyone else's in the same game, so a mixed group need not settle on one setting. Player counts are on Co-Op and Split-Screen. Boot Camp, the short training course that is one of the two onboarding modes, has been described as reachable from the same screen, which is not officially confirmed either.32323333What Is Not Confirmed34343535A complete mission-by-mission account of Acts 1, 3, 4 and 5. Act 4 has limited chapter and objective details in the October 5 update; its complete structure is still undocumented here.A full chapter list. Only two titles have circulated, both unconfirmed, and both from Act 2.An official campaign length. No figure had been published by the developer as of October 2, 2026, after early access opened.A complete collectible count and location list. Launch guidance describes a nearby-collectible audio chime and examples of the items, while three tracked categories remain Secondary Objectives, Hard Cases and Collectibles. See Campaign.Whether the Normal and Hardcore tier names and the individual difficulty components are final.