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Engine and Technology - 14 revisions
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Corrected the graphics feature list after an August 2026 partner update: DLSS Ray Reconstruction and hardware-accelerated Lumen and MegaLights ray-traced lighting are now confirmed, while path tracing and Reflex remain unannounced; added the teaser capture hardware and dated the console statement
Narrowed an unsourced Windows-specific claim back to PC, softened an overstated condition on future upscaling support to match the studio's own wording, and made a truncated table note self-contained
Added an official in-engine screenshot to the engine choice section to show what the current build renders
Removed a graphics feature table that listed path tracing, ray reconstruction and latency reduction for this game when those were announced for a different title, and stated the two upscaling features actually named for it
Added first-party confirmation of the Unreal Engine 5 choice from the studio's own recruitment listings, with pipeline details on language, tooling, and version control
Restored body text in sections that were rendering empty
Cleanup: refreshed wikilink existence flags for current article catalog
Added confirmed lore and tech details from April 2026 reveal interview cycle (Age of Strife, CCS/PCF factions on Mars, Blindsight II VR, team-of-four, weapon categories, DLSS 4.5 feature set, RTX 50 features)
Added structured DLSS status table and Nvidia partnership notes; clarified DLSS 5 hedge
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