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Exploring the Planet
June 13, 2026 at 09:10 AM
Added Chocobo traversal mechanic, Great Glacier/Northern Continent detail; kept place-name discipline
Final Fantasy VII Revelation sets the party loose across a world without boundaries. The entire planet is freely explorable aboard the iconic airship Highwind, giving the finale an open, player-led structure. From the air, players can drop in by parachute almost anywhere, transitioning seamlessly from flight to exploration on foot, a first for the trilogy.
With Meteor descending and the planet’s conflicts mounting, the party must divide and conquer, choosing where to go, who to help, and in what order.
The Highwind, piloted by Cid Highwind, is the heart of traversal. It becomes available early in the adventure, opening up the wider world for free exploration sooner than in the previous entries. The party can also venture beneath the waves using a submarine to reach areas below the surface.
Beyond the airship and submarine, the party travels the surface on foot and by Chocobo. The director has confirmed a new gameplay mechanic built around Chocobos for Revelation, separate from the Chocobo breeding minigames associated with the original game.
Official material has named several regions reimagined in detail for Revelation:
Region | Description |
|---|---|
Mideel archipelago | A sun-drenched cluster of islands. |
Wutai | A proud warrior nation, returning to the story after its absence from the previous entry. |
Northern Continent | Frozen wastes at the edge of the world. The journey reaches the Great Glacier and ultimately the Northern Crater, where the party makes its final stand. |
Rocket Town | The home of Cid Highwind, also returning after its absence from the previous entry. |
More of the world is expected to open up as the journey continues. Exploration ties directly into the combat system, since the planet’s enormous Weapons and other threats are encountered out in these regions.