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Development and Staff
July 22, 2026 at 02:21 AM
Corrected composer credit to Manami Kiyota, added the chorus credit, and changed the lead credit to general director
This page covers the development of Xenoblade Genesis and the people credited on it. The studio and publisher are confirmed. The individual staff credits below come from reporting on the reveal and the trailer's credits rather than from Nintendo's storefront pages, so they are reported rather than officially confirmed, and are read here against the Japanese-language credits where the two differ.
Xenoblade Genesis is developed by Monolith Soft and published by Nintendo. Monolith Soft is the long-standing developer behind the series. The game was announced at the Nintendo Direct on June 9, 2026.
The following credits were reported in coverage of the reveal. They are listed here for reference and may be refined once Nintendo publishes official details.
Role | Reported name |
|---|---|
General director | Tetsuya Takahashi |
Music (lead) | Yasunori Mitsuda |
Music | Mariam Abounnasr |
Music | Manami Kiyota |
Character design | Mai Yoneyama |
Character design | PALOW |
Chorus | ANÚNA |
A note on names. The third composer's given name is rendered inconsistently in English reporting, which has produced both "Minami" and "Aimi" for the same person. The Japanese credit is unambiguous and gives the reading Manami Kiyota, which is what this page uses. One English report also names a different lead composer than the Japanese credits do; that claim is not reflected here, because the Japanese-language credits and the majority of reporting agree on Yasunori Mitsuda. The lead credit is listed in Japanese as general director rather than director, and the two character designers are credited jointly rather than splitting the work.
Nintendo has not released full development details, so the following remain unconfirmed:
The complete development team and additional credited roles.
The engine and tools used.
The length of development or when work began.
Any behind-the-scenes or interview material about the game's goals.
For how this title relates to earlier entries in the series, see Series Context: How Genesis Differs From Xenoblade Chronicles. For the game overall, see Xenoblade Genesis.