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Accessories
October 27, 2026 at 09:04 PM
Added equipment acquisition guide navigation
Each character has two accessory slots. Accessories can raise attributes or grant effects such as protection against status ailments. Blank cells leave information unspecified. See Equipment for the other equipment slots.
Accessory | Stats/Effect |
|---|---|
Hairband | Phys. Def.: 5 |
Mage's Glasses | MP: 15 |
Idaten's Shoes | Speed +5. |
Earrings of Health | HP +70. |
Bulletproof Vest | Phys. Def.: 10 |
Monk's Prayer Beads | Protects against Charm. |
Star Pendant | Protects against Poison. |
Vitality Charm | HP: 120 |
Stagger Ring | Stagger power increases by 10%. |
Earrings | Magic Attack +10. |
Adamantine Beads | The wielder acts after all allies in the turn order. |
Adept's Armlet | EXP gain is doubled. |
Adept's Monocle | Staggering an enemy fills the LB gauge by 10%. |
Aeolian Misanga | Speed increases by 5%. |
Alarm Earrings | Protects against sneak attacks. |
Amulet of Magic Absorption | Dealing damage with a standard attack recovers 2% of max MP. |
Ancient Accessory | Mag. Atk.: 1 |
Angel Ring | Constant Regen. |
Anti-Magic Studs | Answers magic attacks with a standard attack. |
Aquatic Veil | Water damage received is halved. |
Arcane Pendant | Staggering an enemy recovers 5% of max MP. |
Azure Amulet | Adds Water to non-elemental physical attacks. |
Barrier Ring | Constant Shell. |
Berserker Ring | Constant Berserk. |
Blessed Pendant | Healing magic potency increases by 20%. |
Brigand's Gloves | Improves the chance that Steal succeeds. |
Calm Armlet | Protects against Confuse and Berserk. |
Chocobo Down Charm | Once per battle, survives with 1 HP when received damage exceeds HP. |
Chocobo Nitro | Mechabo skills inflict a random debuff on the target. |
Circlet of Enlightenment | The LB gauge gains 5% each turn. |
Crest of Criticality | Attacking a staggered enemy increases critical hit rate by 50%. |
Cursed Ring | Each action costs 300 HP; stagger power increases by 10%. |
Dark Rosary | Each action costs 500 HP; stagger power increases by 30%. |
Demon's Ring | Adds Dark to non-elemental physical attacks. |
Dragon Seal | Prevents encounters. |
Enchanted Ring | Buffs applied by the wielder last 1 extra turn. |
Evil Eye | Each action costs 500 HP; damage dealt increases by 20%. |
Fire Sprite Earrings | Fire damage received is halved. |
Foe Attractor | Encounters become more likely. |
Fujin's Fuda | Wind damage received is halved. |
Gale Hairpin | The wielder acts first at battle start. |
Genji Gloves | Critical hit rate increases by 50%. |
Gentleman Thief's Monocle | Critical hit rate increases by 20%. |
Gold Hairpin | Mag. Atk.: 30 MP cost is halved. |
Gold Hairpin+ | Mag. Atk.: 60 MP cost is halved. Speed increases by 20%. |
Golem Core | Adds Earth to non-elemental physical attacks. |
Hairpin of Grace | Recovers HP after walking a distance. |
Halo Ring | Adds Light to non-elemental physical attacks. |
Headband | Protects against Sleep. |
Heart Anklet | HP increases by 10%. |
Hermes Sandals | Constant Haste. |
Insulated Gloves | Lightning damage received is halved. |
Iron Sandals | Constant Slow. |
Jeweled Ring | Protects against Petrify and Paralysis. |
Knight's Medallion | Damage received fills the LB gauge by 10%. |
Life Charm | HP increases by 20%. |
Lucky Bell | Critical hit rate increases by 5%. |
Mage's Shard | MP: 30 |
Mage's Stone | On the wielder's turn, recovers 3% of max MP. |
Mastery Pendant | MRP gain is doubled. |
Mastery Ring | |
Mole Doll | Earth damage received is halved. |
Moonlight Ring | Magic attack damage increases by 10%. |
Omega Badge | Greatly reduces MP spent on magic and skills. |
Philosopher's Stone | On the wielder's turn, recovers 5% of max MP. |
Poison Charm | Attack attributes rise while Poisoned. |
Power Stone | Battle start: the LB gauge gains 50%. |
Power Wristbands | Phys. Atk.: 10 |
Precognizant Beads | Grants a 20% chance to evade physical attacks. |
Protect Ring | Constant Protect. |
Protector's Seal | Phys. Def.: 50 HP: 50 While below half max HP: constant Protect. |
Reflect Ring | Constant Reflect. |
Ribbon | Prevents status ailments except Instant Death. |
Ring of Rage | Damage received fills the LB gauge by 10%. |
Ring of Retaliation | Answers physical attacks with a standard attack. |
Rose Circlet | Physical attack damage increases by 10%. Max MP +30. |
Safety Bit | Protects against Instant Death. |
Scar Orb | Each action costs 300 HP; damage dealt increases by 10%. |
Scintillating Ring | Light damage received is halved. |
Silver Key | Dark damage received is halved. |
Silver-Rimmed Glasses | Protects against Blind. |
Sniper's Eye | Critical hit rate increases by 30%. |
Snow Spirit's Scarf | Adds Ice to non-elemental physical attacks. |
Solar Pendant | Adds Fire to non-elemental physical attacks. |
Super Ribbon | Prevents all status ailments. |
Swift Badge | Speed increases by 10%. |
Sylph's Tiara | Adds Wind to non-elemental physical attacks. |
Talisman | Mag. Def: 10 |
Thunder God's Earrings | Adds Lightning to non-elemental physical attacks. |
Tiara of Frost | Ice damage received is halved. |
Trick Coin | Coin Toss always lands heads. |
Ultima Reactor | Stagger power and damage scale with current HP. |
Vampire Charm | Each action costs 800 HP; damage dealt increases by 30%. |
Warding Bell | Encounter chance is halved. |
Warrior's Bandana | A standard attack that deals damage fills the LB gauge by 5%. |
Zephyr Cloak | Grants a 20% chance to evade magic attacks. |
For merchant prices and other listed sources, see Accessory Acquisition.