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Melee Weapons - Version 14 vs Version 15
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1122Overview3344Melee Weapons are the hand-to-hand loadouts players use to clear outlaws, plague beasts, and Blackbeard crews. Windrose currently exposes 26 unique melee weapons across six classes: Sabers, Greatswords, Rapiers, Halberds, Clubs, and unarmed Fists. Each class has its own scaling attribute, damage type, and distinct moveset.5566This page is the melee root directory. For firearms see Pistols, Muskets, and Blunderbusses on the Weapons roster. For raw stat comparison across every weapon, also see Weapons.7788Classes at a Glance991010ImageClassHandDamage TypeScalingCountNotable NamesSabersOne-handedSlashAgility7Razor, Cutlass, Dueling SaberGreatswordsTwo-handedSlashAgility4Soul Eater, Dueling GreatswordRapiersOne-handedPiercePrecision4Rapier of a Thousand Cuts, Sturdy RapierHalberdsTwo-handedCrudeStrength4Plague Halberd, ExecutionerClubsOne-handedCrudeStrength6Sturdy Mace, Bonebreaker, Swamp Creature's ToothFistsUnarmed--1Fists1111All Melee Weapons12121313Complete roster with the max Item Level 15 ATK, damage, and scaling shown on each weapon's item card.14141515ImageWeaponClassRarityATKDamageScalingKey EffectBonebreakerClubsRare / Epic380300 CrudeStrength (B / A)The more Stamina you have, the more Damage the weapon deals.ClubClubsUncommon380280 CrudeStrength (B)Baseline, no effect.CrusherClubsRare / Epic380290 CrudeStrength (C / B)Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance.SmasherClubsUncommon380225 CrudeStrength (A)Hits have a small chance to knock enemies down. The higher your Strength, the higher the chance.Sturdy MaceClubsRare / Epic380295 CrudeStrength (A / S)Increases Posture Points by 1.Swamp Creature's ToothClubsRare / Epic380280 CrudeStrength (B)Critical Hits with this weapon no longer deal bonus Damage, but instead trigger a burst of Distortion, dealing Damage to all nearby enemies.FistsFistsCommon380--Starter weapon, no effect.Dueling GreatswordGreatswordsRare / Epic380315 SlashAgility (B / A)Each successful Perfect Block applies Retaliation effect increasing your Melee Damage by 10%. Stacks up to 3 times. Taking Damage removes the effect.Soul EaterGreatswordsRare / Epic380325 SlashAgility (C / B)This weapon has a special attack [F] that drains Health from nearby enemies. Cooldown: 2 min.Stalwart GreatswordGreatswordsRare / Epic380310 SlashAgility (A / S)Increases Posture Points by 1.Two-Handed SwordGreatswordsUncommon380300 SlashAgility (B)Baseline, no effect.ExecutionerHalberdsRare / Epic380365 CrudeStrength (C / B)Killing enemies grants stacks of Decimation effect. Each stack increases your Critical Hit Chance by 10%, up to 30%.HalberdHalberdsUncommon380340 CrudeStrength (B)Baseline, no effect.Plague HalberdHalberdsRare / Epic380355 CrudeStrength (- / B)Dealing Damage grants you a stack of Plague Echoes effect. At 5 stacks, the special [F] attack becomes available.Sturdy HalberdHalberdsRare / Epic380355 / 370 CrudeStrength (A / S)Increases Critical Hit Chance by 10%.RapierRapiersUncommon380205 PiercePrecision (B)Baseline, no effect.Rapier of a Thousand CutsRapiersRare / Epic380125 PiercePrecision (C / B)Dealing Damage applies Bleeding. Stacks up to 5 times. Each stack deals 25 Damage per second.Rapier of DevastationRapiersRare / Epic380210 PiercePrecision (- / B)Light Attacks apply up to 8 Plague marks. Heavy Attacks consume all accumulated marks, dealing bonus Damage for each.Sturdy RapierRapiersRare / Epic380215 PiercePrecision (A / S)Increases the Perfect Block opportunity window.Arboris SaberSabersRare / Epic380215 CrudeStrength (C / B)Dealing Damage grants you a stack of Plague Echoes effect. At 5 stacks, the special [F] attack becomes available. Deals Crude Damage and scales with Strength.Broken BladeSabersCommon90190 SlashAgility (C)Starter weapon, no effect.CutlassSabersRare / Epic380215 SlashAgility (B / A)Hits apply Take Aim! effect up to 9 stacks. Your next shot deals 10% bonus Damage per stack.Dueling SaberSabersRare / Epic380220 SlashAgility (B / A)Each successful Perfect Block applies Retaliation effect increasing your Damage by 8%. Stacks up to 3 times. Taking Damage removes the effect.RazorSabersRare / Epic380225 SlashAgility (A / S)Increases base Critical Hit Chance by 10%.SaberSabersUncommon380210 SlashAgility (B)Baseline, no effect.Sturdy SaberSabersRare / Epic380225 SlashAgility (A / S)Increases Posture Points by 1.1616Damage Types and Matchups17171818Every melee hit deals one of three damage types. The type matters for armor matchups: Crude blunt damage handles heavy plate best, Slash is strongest against lightly armored targets, and Pierce is narrow-profile and preferred for Precision duelists.19192020Scaling Attributes21212222Each weapon scales primarily with one of three combat attributes. The scaling grade (D, C, B, A, S) multiplies that attribute's contribution to final damage. Epic variants of the Reliable and Sturdy weapon families push their grade up to S, which is the single biggest damage jump available through ascension.23232424AttributeWeapon ClassesExample WeaponsStrengthClubs, Halberds, Arboris SaberSturdy Mace, Plague Halberd, BonebreakerAgilitySabers, GreatswordsRazor, Dueling Greatsword, Soul EaterPrecisionRapiersRapier of a Thousand Cuts, Sturdy Rapier2525Rarity and Ascension26262727Rarity determines base ATK and which effect lines appear. Most named weapons ship as both Rare and Epic variants; the Epic is produced by running Ascension at the Weaponsmith Workshop with Tumbaga Ingots, and it keeps the Rare effect while stacking an additional bonus line.28282929Common: 2 weapons (Broken Blade, Fists).Uncommon: baseline crafted pieces such as Club, Saber, Rapier, Halberd, Two-Handed Sword, and Smasher.Rare / Epic: 18 named weapons with signature effects.30303131Weaponsmith Workshop and Upgrade Path32323333Every melee weapon in Windrose is crafted and upgraded at the Weaponsmith Workshop. Base recipes at Level 1 use Wood, Copper Ingot, and Rough Hide; upgrade bands swap to Foothills Iron Ingot at Level 6-10 and Mire Metal Ingot at Level 11-15, with Smithing Flux added once the shop is Level 2. Ingot Arborum is the additional ingredient for plague weapons (Arboris Saber, Plague Halberd, Rapier of Devastation, Swamp Creature's Tooth).34343535See Also36363737Weapons for the cross-class roster including ranged firearms.Sabers, Greatswords, Rapiers, Halberds, and Clubs for per-class rosters.Upgrade System covers Rare-to-Epic ascension.Combat documents Stamina, Posture, and Perfect Block timing.38383939Variants40404141A complete list of Melee Weapons variants in Windrose is shown below, with thumbnail, build cost, and comfort bonus for each entry. Click any name to open its dedicated page.42424343ImageVariantBuild CostComfortArboris SaberCopper Ingot x3, Rough Hide x2, Ingot Arborum x5-BonebreakerWood x10, Copper Ingot x5-Broken BladeCopper Ingot x10, Rough Hide x2-ClubWood x10, Copper Ingot x5-CrusherWood x10, Copper Ingot x5-CutlassCopper Ingot x7, Rough Hide x2-Dueling GreatswordCopper Ingot x10, Rough Hide x2-Dueling SaberCopper Ingot x7, Rough Hide x2-ExecutionerWood x10, Copper Ingot x7-Fists--HalberdWood x10, Copper Ingot x7-Plague HalberdWood x10, Copper Ingot x3, Ingot Arborum x5-RapierCopper Ingot x7, Rough Hide x2-Rapier of a Thousand CutsCopper Ingot x7, Rough Hide x2-Rapier of DevastationCopper Ingot x3, Rough Hide x2, Ingot Arborum x5-RazorCopper Ingot x7, Rough Hide x2-SaberCopper Ingot x7, Rough Hide x2-SmasherWood x10, Copper Ingot x5-Soul EaterCopper Ingot x10, Rough Hide x2, Undead Essence x7-Stalwart GreatswordCopper Ingot x10, Rough Hide x2-Sturdy HalberdWood x10, Copper Ingot x7-Sturdy MaceWood x10, Copper Ingot x5-Sturdy RapierCopper Ingot x7, Rough Hide x2-Sturdy SaberCopper Ingot x7, Rough Hide x2-Two-Handed SwordCopper Ingot x10, Rough Hide x2-Weapons--