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The invasion that ravaged the continent and destroyed House Harborwell: its aftermath, its known figures, and the player's part in the resistance.
Rinea, the continent where Embers of the Uncrowned takes place: its aether-rich geography and its part in drawing the elven invasion.
House Harborwell, the player's devastated noble house: its fall at the succession ceremony and the reclamation arc that rebuilds it.
Goldenhaven, the wealthy port city and seat of House Harborwell before the elven invasion, and its place in the Kingdom of Aldrein.
Amber Coast, the abandoned western frontier of the Valdorion Peninsula and the first settlement of House Harborwell in the Embers of the Uncrowned demo.
Veritas Academy, the kingdom's society of mages in Embers of the Uncrowned: its mission, the Tower of Enlightenment, Skill Gems, and the Cordia schism.
Towerstead, the besieged magical city of the Valdorion Peninsula where the elf Bella first landed, playable in the Embers of the Uncrowned demo.
The Book of Rites, the tome at the heart of House Harborwell: what it grants, who wielded it, and how Bella took it at the succession ceremony.
The Kingdom of Aldrein, the human realm of the game: its grand-lord monarchy, its rival factions, and its place in the elven invasion.
Saltern Harbor, a map in development for Embers of the Uncrowned: a salt estate ruled by Count White where the dead are packed in salt, and the site of Bella's secret rite.